Nevermind

Nevermind

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.00
coolness: 0.40
fun: 2.88
graphics: 2.10
humor: 2.95
innovation: 2.14
mood: 2.39
overall: 2.43
theme: 2.71
[English]

Team Member : Yves + Malvina + Damien + JB + Paul

First participation, without any preparation, not even the framework (O_o).

Never do that again !

Most of the code has been done by Yves in the early stage. His holidays starts sunday, so i can't stay all the week-end.

Malvina helped friday evening to understand the framework.

Damien has done mostly refactoring and JB add some features.

Music by Paul.

How to play ?

The goal is to catch baby mario with the fishing rod.

Every catched baby worth 1 point.

Spawning at random, white baby worth 6 points.

Every NOT catched baby remove 1 point.

The game is over at 0 point.

When you hit play, you choose the class, wich was design to change the fishing rog's skin (not implemented)

Warning ! It start really fast !

[French]

Membre de l'equipe : Yves + Malvina + Damien + JB + Paul

Premiere participation, sans preparation, meme pas le framework.

Je jamais faire ca !

La majorite du code est fait par Yves au debut du week-end (merci a lui)

Il n'a pas pu rester car il partait en vacances le dimanche matin.

Malvina a aide, le vendredi soir, a  la decouverte du framework.

Damein a fait du refactoring, et JB a rajoute quelques features.

La musique est faites par Paul.

Comment jouer ?

Le but (relatif) du jeu est d'attraper les bebe avec la canne a peche.

Chaque bebe attrape donne un point.

Alleatoirement on a des bebe blanc qui rapporte 6 points.

Chaque bebe qui arrive a passer enleve un point.

Quand on a zero point, on a perdu.

Au debut on choisit la classe de personnage, qui devait changer le skin de la canne a peche (non implementer)

Attention ca va vite au debut !
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