New Dawn

New Dawn

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.22
coolness: 1.00
fun: 2.93
graphics: 3.47
humor: 2.14
innovation: 2.93
mood: 4.00
overall: 3.40
theme: 3.36
'Welcome to New Dawn, humanity's refuge beneath a surface world decimated by nuclear winter. The ruling Party has kept its loyal Citizens alive throughout the centuries, but one morning something is amiss...'

---------

You wake up shivering, as you have every morning since the heating went out in your building. Was it two weeks ago? Three? Seems like longer. Your stomach growls when you get up and stretch. Mark was still out when you went to sleep, but maybe he won the ration card drawing at work...

You turn to ask him how the night went, but your brother's bed is empty. His sheets are in the same crumpled pile as yesterday. The heater sits silently in a corner. Through the walls of your single-room unit, you can hear the neighbors arguing.

Your empty stomach twists. Could he have stayed at work all night? As you pull on your shoes, you try not to think about the fact that the shop hasn't been that busy for months, or about the latest curfew reforms.

He'll be there.

Won't he?

---------

Click to move and interact, double-click to run. Made in Unity by:

Stefan: Coding, Art, Concept/Gameplay Design

Olivia: Writing, World/Level Design, Music

---------

Post-LD Update: If the constant clicking is bugging you, check out the Post-LD update - you can now hold down the mouse button to move, and the player will pathfind around static obstacles. The player also moves a little faster so getting around is more convenient. Some dialogue has been tweaked to give the player a better idea of how to progress. The endgame no longer has randomized elements; it's more of a timing puzzle now. Various bugs with the interface have been fixed as well.

---------
Found a bug?
Tell us on Discord