Had a blast playing it just fun in general. also nice graphics and audio. got a bit laggy when to many worms spawned though. Really fun enjoyable game!
This is a pretty neat game but it has a pretty serious glitch, at least it did on my computer. As I played the frame-rate gradually died. (I have an i7 CPU with decent graphics card.) Eventually the frame-rate was completely un-playable and the enemies all glitched out and got stuck at the bottom of the screen.
I feel like this would be a pretty nice entry if it wasn't for that bug. At the start the game-play felt solid and the graphics all fit together. All in all, nice work but it has some issues that need solving.
Still, a decently fun game. I did like how you had the "Jumpjuice" meter that was a pretty nice alteration on a standard double jump, allowing more jumps if you just didn't jump as much.
hey i like the simplistic style, but the movement of the ninjadude is way too fast for me, i feel like i have very little control, but maybe thats just me
Fun game. It got a bit boring after you realize that you can just spam the arrows. Could have used a bit more balancing but a nice little arcade game still. :) Extra points for music!
A nice little game, there could have been different kind of worms, and maybe you could have make waves of ennemies instead of having them coming all at once. Anyway good job :)
2900 points was my best! Fun game. Could definitely use some balancing. Probably just by adding a half second delay before the player can fire the next arrow, you could make it a lot harder.
Had a real nice feel/gameplay this time around. Gratz on the progress!
V
voxel2 May 2014, 09:47
Haha, 'but you still did good'. Such a nice game over screen. I really liked the music in this. I liked how the shots went through enemies allowing you to set up multikills, maybe a combo bonus or something would be nice for that and would help encourage careful aiming? Lots of fun
Worked out a system where I stayed in the left corner and spammed to top right and managed to get 621 kills before biting the dust. An intense but fun little game that did a number on my wrist. The sacrifices we have to make to destroy those nasty worms... Anyway, good job!
The game over message was perfect, thank you for that. The worms rotation was a bit weird. I think that having them face in the direction they are going, and having some dirt particles fly up when they reenter the ground would go a long way. It was fun though, keep it up!
Comments27
Nice work!
I feel like this would be a pretty nice entry if it wasn't for that bug. At the start the game-play felt solid and the graphics all fit together. All in all, nice work but it has some issues that need solving.
First, I started just clicking a lot to shoot a bunch of arrows:
http://i243.photobucket.com/albums/ff18/Dominator_101/LudumDare/worms1_zps56816e1c.gif
Eventually, even after I stopped, the works all got glitched and were disappearing before they even reached the surface:
http://i243.photobucket.com/albums/ff18/Dominator_101/LudumDare/worms2_zps3988ad70.gif
Still, a decently fun game. I did like how you had the "Jumpjuice" meter that was a pretty nice alteration on a standard double jump, allowing more jumps if you just didn't jump as much.
Had a real nice feel/gameplay this time around. Gratz on the progress!
The worms rotation was a bit weird. I think that having them face in the direction they are going, and having some dirt particles fly up when they reenter the ground would go a long way.
It was fun though, keep it up!