No Hawking

Overall★★★★★★★★★★2.52
Fun★★★★★★★★★★2.25
Innovation★★★★★★★★★★2.25
Theme★★★★★★★★★★2.26
Graphics★★★★★★★★★★2.50
Audio★★★★★★★★★★1.78
Humor★★★★★★★★★★1.94
Mood★★★★★★★★★★2.52
Coolness★★★★★★★★★★42%
Enter White Holes to collect globules of purple-orange Hawking Radiation.

The Natives of the White Holes might take offense at your presence.

You only have 5 probes so make them count!

Controls:
WASD - Movement (Sorry DVORAK and AZERTY users!)
Left Mouse - Fire / Enter White Hole
Space - Leave White Hole [WARNING! Probe is lost]

Comments11

Cirrial
Cirrial29 Apr 2014, 15:22
Man, I wish I still had my MacBook, I'd love to try this out. Sorry. :c
jellymann
jellymannauthor29 Apr 2014, 21:03
@Cirral We are working on a Windows build. Will hopefully be up within 24 hours, so watch this space :)
Vytheros
Vytheros29 Apr 2014, 21:31
Unable to play due to not having a Macintosh
Lucariatias
Lucariatias29 Apr 2014, 21:35
Lack of sound was disappointing, and often spawned with about 5 of the enemies shooting at a rapid pace at me.
It felt kind of shallow, though the physics were pretty decent and graphically it wasn't bad.
quickfingers
quickfingers30 Apr 2014, 20:42
I really like it :) Combat feels nice and challenging
Cirrial
Cirrial1 May 2014, 23:31
Nice entry, although got significant slowdown in each white hole after a while. Also enemies got stuck on each other. Nice idea. A little more exposition as to what was going on might have been nice.
FGM
FGM2 May 2014, 14:26
Might just be my old laptop, but the game lags for split second every time a bullet is fired from me or enemies.
jellymann
jellymannauthor3 May 2014, 01:16
@Cirrial @FGM There are known performance issues. We would have liked to have had them fixed by the end of the jam but there wasn't enough time/our brains had stopped working by then/there's some hidden beast in our code that just wants to eat clock cycles. Thanks for the feedback :)
pikkpoiss
pikkpoiss7 May 2014, 06:38
The white hole effects were pretty cool and overall I got similar feeling to the game Flow, which is awesome. However, the white holes themselves wound up being pretty difficult. I think adding some sort of obvious indication about how well the player is doing / progress through the level/game would help.
ZYXer
ZYXer10 May 2014, 21:41
I like how you use the universe as a level selection where the player can enter the white holes to play a level

The fights are extremely hard. It would be nice if the health of my probe would replenish. Or if it would be possible to earn a new probe.

It's nice how you used the concept of white holes as the game's background story.

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