A game where every jump counts and planning your jumps will lead your success in this puzzle platformer game.
You move using left and right. and jump using space. Hint: Pressing space faster makes you jump higher.
PS: Sorry for the lack of audio and lack of tutorial, also wanted to work on the jumping mechanics a bit more but there is so much you can do in 48 hours xD
PPS: Pls tell me at what level you stopped playing just so I can improve the game, thanks.
Tried a few times, but couldn't get past the first platform... I think I got that you have a boost and I need to conserve that, but it seems to take 2 to get there then you have 0+0 and can't reach the powerup...
Nice platformer, not as much of a puzzle game though since almost all of the difficult is in using the jumps correctly. I have not played a game where the quicker you press jump the higher you jump before. Lots of possible improvement and you should probably try to lower the reliance of stacking jumps together.
At first I was going to complain that it needs better balancing, but then I got the hang of it and suddenly it became easy. I guess it needs more polishing in terms of responsiveness, more than anything. Otherwise it's actually alright.
Nice work. The mechanics are certainly interesting, pretty different. Unfortunately, the game itself is mad hard. I couldn't get past the first part for the longest time. Kinda hard for a first level?
Anyway, great job for 48 hours. Fantastic concept.
I am glad a lot of you enjoyed the jumping mechanics, and I promise i will ease out the difficultly curve and add checkpoints in the final game, thanks for the valuable feedback :)
also I kind of shoot myself in the foot, cause apparently the bad difficulty curve made it hard to see the ending which is now lost time if no one sees it...
Welp, despite your doubts :P I made it to the proper crayon ending. I was getting worried about making it but then I realized there weren't that many levels so I didn't mind it that much.
You made good use of your jump mechanic, once I got the feel for it, most things made sense. And you weren't that brutal on the player if you wanted to be really mean you could probably have taken out a couple of jumps (1 in level 1 and 1 in level 3).
Anyway I liked it, innovative gameplay, if you want to really challenge the player then you could have the player choose at the beginning if they play normal mode or hardcore mode, normal mode having checkpoints.
I liked the "got all the crayons ending screen", and good level design overall. Thanks for sharing this game. ;)
thanks for the feedback and for taking the time to complete the game, I am happy you enjoyed the crayon ending ( Now I can die happy knowing that someone saw the ending xD ) I like the idea of having normal and hardcore mode, I'll definitely consider it, thanks again.
Comments24
It's a shame, the lack of tutorial or explaination really hurts the game. You have a nice mechanic
Anyway, great job for 48 hours. Fantastic concept.
You made good use of your jump mechanic, once I got the feel for it, most things made sense. And you weren't that brutal on the player if you wanted to be really mean you could probably have taken out a couple of jumps (1 in level 1 and 1 in level 3).
Anyway I liked it, innovative gameplay, if you want to really challenge the player then you could have the player choose at the beginning if they play normal mode or hardcore mode, normal mode having checkpoints.
I liked the "got all the crayons ending screen", and good level design overall. Thanks for sharing this game. ;)
I like the idea of having normal and hardcore mode, I'll definitely consider it, thanks again.