Ludum Dare #29compo
Organ Run
Speedrun game, Under your skin.
Running, Organs, Running
Organs, Running, Organs
Running, Organs, Running
Features:
- Sweet Rocket Jumping
- Pulsating music & organs
- Disorientation
Controls:
WASD - Move
Mouse - Shoot & Rocket jump
Behind the scene:
Engine: libgdx
Audiotools: Ardour, Audacity
Graphics: gimp
EDIT: Fixed reported crash bug
Running, Organs, Running
Organs, Running, Organs
Running, Organs, Running
Features:
- Sweet Rocket Jumping
- Pulsating music & organs
- Disorientation
Controls:
WASD - Move
Mouse - Shoot & Rocket jump
Behind the scene:
Engine: libgdx
Audiotools: Ardour, Audacity
Graphics: gimp
EDIT: Fixed reported crash bug







Comments32
Here is the output :
$java -jar LD29_OrganRun.jar
load map forstartscreen
Cubocy: blocks created
Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: Error compiling shader: 0:25(57): error: no matching function for call to `inverse(mat4)'; candidates are:
0:25(58): error: no matching function for call to `transpose(error)'; candidates are:
0:47(72): error: could not implicitly convert operands to arithmetic operator
0:47(85): error: operands to arithmetic operators must be numeric
0:47(86): error: operands to arithmetic operators must be numeric
at com.badlogic.organrun.MapRenderer.createCustomShader(MapRenderer.java:278)
at com.badlogic.organrun.MapRenderer.<init>(MapRenderer.java:104)
at com.badlogic.organrun.screens.GameScreen.show(GameScreen.java:31)
at com.badlogic.gdx.Game.setScreen(Game.java:62)
at com.badlogic.organrun.OrganRun.create(OrganRun.java:19)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
I think you would get a lot more exposure if you rated more games. Right now it says you only rated 3, and you need at least 20 to show up in the main results. I only found this because I was searching for other libGDX games.
Anyway, that was a great entry, congrats!
Jump physics were a bit weird at times; especially when wall-hugging.
Otherwise it played pretty nicely. Good job!
@KevinWorkman: libgdx rocks ;)
@LandoSystems: Acually I'm already working on a post-mortem version with a few additional features for the new levels. There will be blood...
if the interest is big enough I could also scale it up some more... even release it somewhere