
P.F.G - Portable Forcepoint Generator
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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You find yourself mysteriously situated outside a secret laboratory deep beneath the surface.. Can you utilize the tools you are given to reach safety atop the surface!?
Controls:
WASD / Arrow keys - Move, Jump
Mouse - Aim
L-Click - Shoot / Detonate (Hold when shooting to charge)
R-Click - Shoot / Detonate (Hold when shooting to charge)
Only one of each vortex can be present at any given time!
If the game is too hard feel free to try the post mortem version! It should provide a less steep learning curve!
So heres my entry to the Compo! Hope you enjoy playing it as much as I did making it! Excuse the music, my first attempt ever!
Dont forget you need XNA redist or XNA installed to play!
I used Farseer Physics.
Ps.
I have included instructions for adding custom maps :)
EDIT: The level creating wont work unless you replace an existing map (I made a mistake in the code which was supposed to allow for more maps to be added on top of the existing).
Post mortem v1.1 fixes the stupid resolution restriction and Ive added a pause menu which lets you exit whenever. (accesed through escape). Also added arrowkeys to controls. Switched 2nd and 4th level to "balance" difficulty increment.
Id love to fix the control-sluggishness and choppy collision with the ground, but that'll be for an other day. (v 1.2)
Controls:
WASD / Arrow keys - Move, Jump
Mouse - Aim
L-Click - Shoot / Detonate (Hold when shooting to charge)
R-Click - Shoot / Detonate (Hold when shooting to charge)
Only one of each vortex can be present at any given time!
If the game is too hard feel free to try the post mortem version! It should provide a less steep learning curve!
So heres my entry to the Compo! Hope you enjoy playing it as much as I did making it! Excuse the music, my first attempt ever!
Dont forget you need XNA redist or XNA installed to play!
I used Farseer Physics.
Ps.
I have included instructions for adding custom maps :)
EDIT: The level creating wont work unless you replace an existing map (I made a mistake in the code which was supposed to allow for more maps to be added on top of the existing).
Post mortem v1.1 fixes the stupid resolution restriction and Ive added a pause menu which lets you exit whenever. (accesed through escape). Also added arrowkeys to controls. Switched 2nd and 4th level to "balance" difficulty increment.
Id love to fix the control-sluggishness and choppy collision with the ground, but that'll be for an other day. (v 1.2)