3D Platformer in First Person. "Parallel is the universe beneath the surface of every object." Since it's built with GLFW and OpenGL, it IS compatible with Mac, but I do NOT have access to a Mac to port it. If anyone would like to help, it would be greatly appreciative. Otherwise, Windows Only. Enjoy!
Really hard to navigate around. I could hardly get anywhere in parallell (delta issue perhaps?). Seemed like a solid experience though, and a well presented story. Color me intrested!
The jumping feels really odd. If you didn't respawn right were you fell it would be unplayable and it almost still is. Got to a ladder but I fell through it so I don't know how to go forward from there. The story seems interesting but there need to be something done to make the jumping better.
Doesn't work for me as well. Crashes with the(0xc000007b) error. I think this is (still) a x86 vs x64 problem. I'm on a 64 bit system and the 32 bit game tries loading64 bit lib from my system. Can you provide a 64bit build?
works for me! the gravity is very strong and first person platforming is already hard enough! like the aesthetic a lot but even some basic audio would bring everything to life more
Same 0xc000007b error for me as well. Also, might I recommend using .png files instead of .bmp? 158MB is pretty hefty for a game jam game, although the compressed size is obviously better.
Sorry about the plug, but I thought I'd let you know I've (hopefully) fixed up the windows build of my game.
About your game: Can we have a copy of all the source code you used (including the Indigo Engine) because the github repo seems to have something different to what you used.
HeroesGrave, yes, I've been working on the Indigo Engine since Parallel's release. Thanks so much for trying to help! Here's the code as it was when I released Parallel on github: https://github.com/CosineGaming/CodeIndigo/tree/10532cc8fc91e2de5b362d599b4c78c1a9d073c0. Important things about my configuration you should probably know: Needs to be run from the solution directory Top Level (Not /CodeIndigo/). The file 29.cpp is the file for Parallel, the file CodeIndigo.cpp is a file all commented out from another game I'm working on (I know, bad git practices, whatever) Indigo Engine is on CodeIndigo/Indigo/ along with the shaders on the Top Level. Requires GLFW, GLEW, and GLM.
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Can you provide a 64bit build?
Also, might I recommend using .png files instead of .bmp? 158MB is pretty hefty for a game jam game, although the compressed size is obviously better.
About your game: Can we have a copy of all the source code you used (including the Indigo Engine) because the github repo seems to have something different to what you used.