
ResourceDivers
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My first Ludum Dare-- a success!
This game is a resource progression and exponential expansion game. Players of CookieClicker will be familiar with certain mechanics. It is your job to escape the island that you are stranded on. To do this, you must dive beneath the surface of the ocean and collect resources. The final goal is a power crystal at the bottom of the ocean, in order to power your ship home. Crafting is pretty intuitive with just a few button clicks to craft.
I made this using Love2D, (a wonderful framework btw)
Libraries used:
Animation: http://love2d.org/wiki/AnAL
Lighting: https://love2d.org/forums/viewtopic.php?f=5&t=77418
GUI: https://love2d.org/forums/viewtopic.php?t=7811
Object Orientation: https://github.com/kikito/middleclass
I'm not a great artist and I'm not very good at composing music either, so feel free to turn the music off, I won't be insulted.
For Linux users or Mac users who can't open the zip (for whatever reason), go to love2d.org and download your respective version, you should be able to run the *.love file with that.
The post compo zip includes the ResourceDivers.love and a config.lua file. The config file is optional to use but if you want to edit keyconfig, then make sure it is in the same directory as the .love. The post compo version also re-balances Uranium, which in the original was far too rare.
This game is a resource progression and exponential expansion game. Players of CookieClicker will be familiar with certain mechanics. It is your job to escape the island that you are stranded on. To do this, you must dive beneath the surface of the ocean and collect resources. The final goal is a power crystal at the bottom of the ocean, in order to power your ship home. Crafting is pretty intuitive with just a few button clicks to craft.
I made this using Love2D, (a wonderful framework btw)
Libraries used:
Animation: http://love2d.org/wiki/AnAL
Lighting: https://love2d.org/forums/viewtopic.php?f=5&t=77418
GUI: https://love2d.org/forums/viewtopic.php?t=7811
Object Orientation: https://github.com/kikito/middleclass
I'm not a great artist and I'm not very good at composing music either, so feel free to turn the music off, I won't be insulted.
For Linux users or Mac users who can't open the zip (for whatever reason), go to love2d.org and download your respective version, you should be able to run the *.love file with that.
The post compo zip includes the ResourceDivers.love and a config.lua file. The config file is optional to use but if you want to edit keyconfig, then make sure it is in the same directory as the .love. The post compo version also re-balances Uranium, which in the original was far too rare.