Peer into the world's inner machinery. Rearrange it as you see fit.
Rewire is a platformer where you can peek at the rules behind the game world, and then "rewire" them to solve puzzles. Steal a fast monster's speed and make it your own. Give your own ability to walk to a lifeless rock.
Controls: - Walk: A, D (arrow keys work too if you really want) - Jump: W - Toggle Rewire Mode: Space - Rewire properties: Drag with mouse
How to rewire: - Press Space to enter Rewire Mode - Drag a property onto yourself or another object to move it - Green properties are yours - Blue properties belong to something else - Red properties cannot be moved
Remember to press 'R' if you get in an unwinnable situation.
NOTE: You may have to click the screen before the game will accept input.
Very creative! Although I couldn't for the life of me figure out how Level 4 was meant to be solved due to how everything is knocked back randomly from explosions. It felt impossible to plan.
I did it! Stage 4 took a while to figure out, but it is perfectly solvable by wits alone :-)
The boss fight was quite hard, but I still managed. This is a really new concept, I like it a lot, full score in innovation! The graphics are good, and it matches the theme.
Why does this have so few ratings? You should go out and rate others so you become more visible, this game deserves it.
Only thing that made it a bit hard is that sometimes it doesn't understand where I want to attach a property, maybe the interface needs a few tweaks.
All in all a great entry! I was really entertained!
That was completely rad! Definitely one of my "Game of the Jam" picks. I loved the last boss fight, for sure. The first time I had to give up my ability to walk was also a super cool moment. I'd like to see this polished up (in terms of graphics and controls), and given maybe a plot and some more levels.
This game is baller as shit. What a great one. Good job.
I think the controls are a little janky on moving components: it would be nice to have a visual cue of where exactly to drag things. It was kind of annoying. Also, in stage 4 there was a bit of luck, sometimes the explosion destroyed the block on the button and I had to retry.
Would be nice to have some more sound, and some more animations. Still, that's 48h for you...
Overall this is great. Nice boss battle, too. SUPER
Neat! I actually liked this idea better that having both a property and a value, like Hack 'n Slash. I like not spending a chunk of my time pressing up and down arrows. Well done!
M
matthias_zarzecki4 May 2014, 19:15
Well this is marvellous. Love the idea and the music! :D
The idea seems interesting but the gameplay is complicated. I think if the system was simplified and the gameplay smoothened (like avoiding the [spacebar] interruption), it would be more enjoyable.
wow really innovative design! you pulled off mechanics and levels both really well ;D
R
Rustam16 Apr 2017, 09:49
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Comments21
The boss fight was quite hard, but I still managed. This is a really new concept, I like it a lot, full score in innovation! The graphics are good, and it matches the theme.
Why does this have so few ratings? You should go out and rate others so you become more visible, this game deserves it.
Only thing that made it a bit hard is that sometimes it doesn't understand where I want to attach a property, maybe the interface needs a few tweaks.
All in all a great entry! I was really entertained!
Good job!
I defeated the boss but lost the ability to walk. Does my character live in a wheelchair after the game ends?
I think the controls are a little janky on moving components: it would be nice to have a visual cue of where exactly to drag things. It was kind of annoying. Also, in stage 4 there was a bit of luck, sometimes the explosion destroyed the block on the button and I had to retry.
Would be nice to have some more sound, and some more animations. Still, that's 48h for you...
Overall this is great. Nice boss battle, too. SUPER
Well done!
http://mariyaaleksandrovich03.blogspot.com