*The game is big because there is 2 wav files in there. Feel free to delete it after your done with it*
*Take the folder out of the zipped folder, then rightclick the jar, and Open With -> Java(TM)*
*The crabs are just for looks!*
Hi! This is my game, Scuba Sam. It was made in about 36 hours, and is a maze game. Every level is 16x16 pixels bigger than the last pixel. At the end of the game, a little message is shown under your score. The faster you finish the level, the better score you get. Everything else you need to know about the game is in the "Help" menu on the title screen.
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I hope you have fun playing it, like I did while making it!
I was panicking at first because I thought the crabs would eat me. To my good fortune I was wrong. Crabs as obstacles may have helped spice it up though, but part of me is still glad they did not eat me.
The art and sound are nice, but the 3rd level is huge. I walked around for a while and then got bored of finding dead ends and having to walk back.
Also since the player is drawn at an angle, it would be nice if I could stand such that my head is in front of a wall (if the hitbox was smaller than a tile)
I like the zany piano arpeggio music (suggested title: "Flight of the Underwater Bumblebee") & the crabs are cute. I feel like the hit box for Sam needs a little adjustment - it was often difficult to enter corridors. The difficulty of the first two levels seemed good, but I feel like it ramped up a little quickly after that - maybe increasing maze size in 2x2 or 4x4 steps instead of 16x16. A few unique landmarks on larger mazes would help too, or the ability to drop some kind of breadcrumb (eg a very slow fading bubble trail ?). I had a peek inside src .. nice clean code :)
Liked the graphics and all that. At first I thought that those red thingys were mobs and avioded them, but always ended up running out of breath. One swam strait past me, and I realised it was not so. I got far into the game(lvl2 :P) afterwards.
Cool feel, took me back to a bomber man feel without the bombs. I would love to have some sort of attack mechanic, the first few play throughs I was trying to avoid the lobsters, but they don't hurt you. This is worth building on!
To be honest, it was quite annoying that in later levels, you have to run around without even knowing where the goal is. Well, it wouldn't be if it weren't for the time/air limit. Though to be fair, I've always found time limits in games annoying...
great little game. love the music and the crabs. going left/right between 2 blocks catches based on the whole body rather than the feet which is kinda annoying, but overall very nice.
S
SK16Games30 Apr 2014, 16:22
Nice game, just don't think I have the patience for maze games, heh :P Even though the soundtrack is very weird i really LOVE it xD
I had fun. Good work. I wish I could be able to kill those crabs and retry the level after I failed. One of the interesting thing of the game is why you chose control set like this "Press E to play, X to help and Z to quit". :D
Music was well done, mazes well constructed. Images could do with some work, and the abrupt closing on losing was a little unexpected. Some variety in levels and perhaps particles could have helped a little, but definitely not bad.
Nice little mace game. Ending the game when the time runs out feels a bit punishing though. Maybe you could get rid of the time limit completely and instead just link the score to the time. Still a fun little game.
The music was pretty fun, and gave a good sense of urgency. I found the timer for the levels a bit too short most of the time. Also, each time I died, I wanted to play again, but the only option was 'Z' to quit. With a few tweaks to timing, I think this could be really fun :)
Simple but well executed. It also took me a while understanding the crabs don't hurt you. Maybe they should but also have more predicatble movement patterns. That would bring excitement when the levels get bigger.
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Also since the player is drawn at an angle, it would be nice if I could stand such that my head is in front of a wall (if the hitbox was smaller than a tile)
Gameplay wasn't bad, but if you reduced the collision box of the player and added a restart button, it would be way better.
I wish I could be able to kill those crabs and retry the level after I failed. One of the interesting thing of the game is why you chose control set like this "Press E to play, X to help and Z to quit". :D