Sea's Bounty

Overall★★★★★★★★★★2.67
Fun★★★★★★★★★★2.43
Innovation★★★★★★★★★★2.27
Theme★★★★★★★★★★3.10
Graphics★★★★★★★★★★2.93
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★2.44
Coolness★★★★★★★★★★46%
Help Brynn gather treasure and protect herself from the dangers of the deep!

My first real attempt at making a game in Unity. It's still missing a lot, but I hope you enjoy!

Code by jayemjee.
Artwork by Kildaver.

Comments17

BoneDaddy29 Apr 2014, 00:53
Nice I beat it! I feel really fat when I'm carrying too much treasure LOL! This game also reminds me of an old Mario party game. Nice mermaid
uprightpath29 Apr 2014, 01:05
The premise is okay for a sort of puzzle/platformy sort of game. The explanation of using your attack could be better.
Zeta29 Apr 2014, 12:18
Not a bad attempt! I really like how the perspective of the platforms change, really nice feature :)
Marcus_siactro29 Apr 2014, 12:47
Nice game. Would love to see it a bit more fleshed out :)
sirdorius29 Apr 2014, 13:20
Nice model for the siren! a bit spartan, I think you should at least add something to let your players know if something happened hitting something, but at least it works perfectly!
littleball
littleball29 Apr 2014, 19:31
Well done for going down the 3d route. Shame there wasn't any audio
Mekuri29 Apr 2014, 22:08
Good job for a first try :-) - The game was pretty basic, but decent graphics! - Sounds could really add some life to the game- Especially the "death/coin" explosion when you die, would be way cooler if there were sound involved.
javifugitivo
javifugitivo30 Apr 2014, 16:59
Good try. With more polishing and time to develop, I'm sure that the game would be still better ;-)
TomboFry30 Apr 2014, 18:44
I actually quite like the concept of slowing down as you have more treasure, especially with a time limit.
Secret_Tunnel30 Apr 2014, 21:34
Good on you for making your first Unity game! Nice start. Having the treasure weigh you down is a cool idea, and the 3D models look pretty good too.
pumpkin
pumpkin30 Apr 2014, 21:34
Strange but cute. A little fuzzy, however.
Cirrial
Cirrial30 Apr 2014, 21:36
Interesting idea with the encumberment mechanic. The attack direction seems sort of difficult to manipulate desirably - to aim at an enemy, you have to be moving at them, and this just makes it likelier you'll hit them. Great first attempt, though, keep up the good work!
mattrified
mattrified30 Apr 2014, 21:40
Not bad. I lost the first couple of times though because I didn't know where to return to, but the mechanic and idea are solid.
TheExGenesis
TheExGenesis30 Apr 2014, 21:40
The slowing down, if not controlled from a design perspective, can make the players want to stop playing, be careful. Either way, it took a bit of guts for going with the 2.5D route instead of full 2 D for a first game, I liked the model! Just some constructive criticism:

- The animation wasn't fluid at all, I could tell when it ended/restarted.

- A more fleshed out environment(rather than pure white maze) and audio would make the feel way more alive.

Anyway, you finished it, it works as you intended and that's a pretty big accomplishment on its own.
Slader16
Slader161 May 2014, 00:55
I like the art, I wish there was some audio :/
matthias_zarzecki4 May 2014, 08:07
Aww, this is lovely :D

Gameplay feels good too

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