
Sewer Rat Racer
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Sewer Rat Racer
"what really goes on, beneath the surface?"
I've spend most of competition time on the characters/level/modeling, GFX came out cool, but my aim was to dive deeper into programming in unity this LD..ahhwell next ludum, or hopefully as a game-update..I'm so happy it is playable and yes..finishable..
the soundtrack is a live recording/jam from me and a friend, for this i used my own live-software build in puredata..it's pretty nice & ghetto, but the track kinda takes off a bit later and time to do any post-editing was up..
hope you like it..
the windows build has some quality settings if it runs too slow in your browsers, my apoligies for heavy cpu-load, 72 hours is so little time, note all graphics/models and code were produced within ludum time, as i orginally wanted to enter the 48hour compo
gfx & code by Rob Bothof
music by Rob Bothof & Twan Bastiaanse
* UPDATE *
work on the postcompo game is still in progress! I was hoping to release if before the end of the judging, but there is no real playable version as of yet..
I've spend a lot of time on simulating water and new implementation and polishing of jetski controls and physics, jumping, crashing etc, where the rats are now themselves totally influenced by physics..I'm really happy with the result...next up on the list is the AI and ofcource the level..i'll keep you posted! thanx to everybody for playing and commenting..it's a huge inspiration for continuing work on this game..
* UPDATE *
"what really goes on, beneath the surface?"
I've spend most of competition time on the characters/level/modeling, GFX came out cool, but my aim was to dive deeper into programming in unity this LD..ahhwell next ludum, or hopefully as a game-update..I'm so happy it is playable and yes..finishable..
the soundtrack is a live recording/jam from me and a friend, for this i used my own live-software build in puredata..it's pretty nice & ghetto, but the track kinda takes off a bit later and time to do any post-editing was up..
hope you like it..
the windows build has some quality settings if it runs too slow in your browsers, my apoligies for heavy cpu-load, 72 hours is so little time, note all graphics/models and code were produced within ludum time, as i orginally wanted to enter the 48hour compo
gfx & code by Rob Bothof
music by Rob Bothof & Twan Bastiaanse
* UPDATE *
work on the postcompo game is still in progress! I was hoping to release if before the end of the judging, but there is no real playable version as of yet..
I've spend a lot of time on simulating water and new implementation and polishing of jetski controls and physics, jumping, crashing etc, where the rats are now themselves totally influenced by physics..I'm really happy with the result...next up on the list is the AI and ofcource the level..i'll keep you posted! thanx to everybody for playing and commenting..it's a huge inspiration for continuing work on this game..
* UPDATE *