This was a very interesting entry. I liked what you where trying to do. The only really hard part for me was the resistance part. Overall short, but interesting.
Awesome game. I liked the switching mechanic, and you explored it in interesting ways. The music was awesome, and I love the interpretation of the theme.
This had a nice feeling, and I enjoyed the simple puzzles... needing to switch mid-way, and the like.
Did you mean to have it end at the "fall into hopelessness" part? To the best of my knowledge you can't get any farther than that (since what I expected, that I'd be able to swap between hard and soft shells and figure out how to float between the spikes, did not work)... but it looked like there was more levels.
Still, I appreciated the message before it became so nihilistic, and the movement and ambiance were good. Also, it was a nice interpretation of the theme... each shell is in a way "beneath" the other, rather than having the usual representation with a single surface. A solid entry.
Fantastic game. absolutely great for such a short experience. To nitpic, i wish you could adjust the height of jumps for some of the spike areas -- so if you held jump longer you could jump a little higher, or depressed it quicker for a short jump. I love the changing shapes though. Brilliant effort!
Enjoyed the platforming and level design, couldn't stand the pretentious preachy "philosophy." Should probably teach the quick-swap between the two since it's such an integral mechanic.
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Nice design on the colors and font though!
Did you mean to have it end at the "fall into hopelessness" part? To the best of my knowledge you can't get any farther than that (since what I expected, that I'd be able to swap between hard and soft shells and figure out how to float between the spikes, did not work)... but it looked like there was more levels.
Still, I appreciated the message before it became so nihilistic, and the movement and ambiance were good. Also, it was a nice interpretation of the theme... each shell is in a way "beneath" the other, rather than having the usual representation with a single surface. A solid entry.