
Show a Little Love
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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A take on "beneath the surface" of people. Use mouse to look around, and click to show a little love to people to reveal their inner beauty, behind their sometimes jaded exterior.
The game ends if a person gets to you before you have seen beneath their surface.
Came up with the idea of literally seeing beneath the surface of a 3d model by exploding the geometry into triangles, and spent almost an entire day wrestling with a DX11 geometry shader to achieve this - only to find the effect is barely distinguishable from a simple particle effect! Also made the shader selectively colour the t-shirts a random colour on instantiation, so at least I learned quite a lot.
Requires DX11, which means Windows only machines I'm afraid. Also, I've noticed a very annoying bug on certain graphics cards that seem to mess up the scale/offset, meaning that the crosshair (and text) appear about a centimetre too far to the left, making the game almost unplayable. Will have to look into that in the future.
Used Unity/Paint.NET/Blender/MakeHuman/BXFR
The game ends if a person gets to you before you have seen beneath their surface.
Came up with the idea of literally seeing beneath the surface of a 3d model by exploding the geometry into triangles, and spent almost an entire day wrestling with a DX11 geometry shader to achieve this - only to find the effect is barely distinguishable from a simple particle effect! Also made the shader selectively colour the t-shirts a random colour on instantiation, so at least I learned quite a lot.
Requires DX11, which means Windows only machines I'm afraid. Also, I've noticed a very annoying bug on certain graphics cards that seem to mess up the scale/offset, meaning that the crosshair (and text) appear about a centimetre too far to the left, making the game almost unplayable. Will have to look into that in the future.
Used Unity/Paint.NET/Blender/MakeHuman/BXFR