Here is the toy. It's more like a (half) proof of concept than a fully baked game. The game mechanics is rather unusual (I hope), but there are neither levels nor sound.
At the moment the only challenge is to beat one's ownn previous time. Works fine on a desktop and is OK (but clumsier) on Android.
Anyway, playing with CoffeeScript/JQuery to toy with things was great fun and very practical to try and test many prototypes, out of them SlippyBlocks is a tiny little one.
Interesting game, but clearer instructions would be helpful. The blocks moved off the arena by mousing over, but other times, more blocks appeared. Was there an order to removing the blocks (ie clear all the red ones)?
Comments16
i'm not smart enough.