Soul Ninja
* Description
-------------=
You are a ninja, exploring an old temple beneath the surface.
You will use your agility and your sword to complete your tests.
* Controls
----------=
QD / AD : Move
ZS / WS : Look up / Look down
Space : Jump
Left click : Sword (press and release to maximise your strength)
Right click : Slide
E : Switch world
R : Restart the level
Tools
-----=
Construct 2, Fruity Loops
I tried to enter the 48h contest but couldn't do it, so here's my Jam entry.
It features original graphics, code and 3 original musics made during this weekend.
I recommend you to test the story mode first.
Thank you for trying my game :)
-------------=
You are a ninja, exploring an old temple beneath the surface.
You will use your agility and your sword to complete your tests.
* Controls
----------=
QD / AD : Move
ZS / WS : Look up / Look down
Space : Jump
Left click : Sword (press and release to maximise your strength)
Right click : Slide
E : Switch world
R : Restart the level
Tools
-----=
Construct 2, Fruity Loops
I tried to enter the 48h contest but couldn't do it, so here's my Jam entry.
It features original graphics, code and 3 original musics made during this weekend.
I recommend you to test the story mode first.
Thank you for trying my game :)




Comments18
Thorig > Yeah, I like big swords too. I added the damage text to make the charged hit feel more powerful, but I agree with you, I should have added an other sound or something like that.
StrykerKKD > Thank you, I felt that the two levels of the story mode were too short, and I liked the jump and sword feeling so I added this survival mode to have fun with it.
SecondDimension > Thank you ! I'm happy you found the jump satisfying, I really tried to achieve that.
But the feel of the physics is really great. Not sure about the theme though, but would probabaly be more obvious later on, I guess.
I've seen the world switching mechanic a lot of places--Guacamelee, Eversion, Giana Sisters, countless others--but this is the first time I've seen it with a time limit, which effectively controls the amount of time the player has to complete a particular platforming segment. This was a clever touch, and one which I think, if it were carefully designed to, could produce a very interesting and crafted experience.
Anssi@MooseflyGames