Glide through a vast luscious forest filled with birds, foxes and other critters, all while picking flowers to decorate your flowing luxurious hair. Don't forget to collect all the gold coins for a special surprise.
P.S. Let Soulitude's upbeat music fill you with renewed appreciation for dance.
This little project nailed the mood category for me. Thanks for going after the metaphorical interpretation of the theme!
While the mystery was cool, it was really jarring to be tossed back and for so many times, and the dialog wasn't helping, but I really want to keep playing and find out what's going on. :)
Wow, actually got a bit of a fright the first time that warp thingy happened xD Pretty short and not exactly challenging in terms of gameplay, but the art-style really appeals to me and the concept was pretty damn cool. Good stuff!
Really beautiful graphics. Not sure if there was really gameplay. I just kep running to the right. Definetely would have been interested in knowing how the story continues. Some of the transitions were a bit too close to each other. Would be nice to have more time to appreciate each 'dimension' and explore a bit.
Pretty short, but the reality-phasing could be expanded into something really neat given time--as it stands there's not a lot of gameplay to be consumed. The parallax backgrounds looked great.
Great mood, so far the most moody game I've seen in LD. Excellent graphics. The main mechanic is cool and it's interesting just to do the 'switch' to see what those citizens are saying...
The fox character was a cool idea.
I already like this a lot. Post-jamming... by expanding the main mechanic and thinking more uses for the 'switch', I feel this could evolve into a fine game.
In regards of theme innovation, visuals and the graphical side of thigsm I really cant flaw any of it. Beautiful, gentle parralax scrolling background; good use of sound... Just all round impressive. Unfortunately it fels like an interactive piece of art rather than a game, so I can't compliment too far on the gameplay. Is the gold coin part of future plans for the game?
We made a pretty big mistake of over-focusing on the art side of things for the first two days, and underestimated how hard it was to create some well rounded, polished gameplay. The gold coin was supposed to be a statement of change (as well as a joke) but even that ended up being not implemented as imagined, as we were running out of time and willpower.
+ Pixels were lovely, reminded me of Another World (red head protagonist I guess, good for standing out in the world)
+ I'm usually sick of the "two worlds" thing in videogames, normally because the dark world is always dull and dreary, but I think the magical wilderness/modern city combo is nice as I wanted to explore both.
- Would like it to be clearer what to do and there could be more gameplay.
amazing! great work! i enjoyed it very much. Great art / music into an amazing mood. The change between worlds is amazing. As you know yourself the "fun" is not quite there but you have a solid groud to build on and i hope you will continue to work on it (- :
Looking forward to you next step, hope to see your dream coming true (- :
Very nicely done. The use of theme is really strong, the graphics are good, and the sound is really effective. The stark contrast between the two worlds sets a really trippy mood for the game which makes the whole experience that much more interesting.
Looks great. Sounds great. Nice mood to the game. Feels like there is so much more that could be in this game. Felt it ended too abruptly. You had me hooked and then it just ended. Definitely want to see more!
Having the flickering bypass gaps too far to jump was a cool idea, though if the metaphor (would that be the right word?) for the forest area is what I think it is, that there are gaps at all is a bit weird.
The art and atmosphere are spot on, very nicely done! As others have said, there's not much to the gameplay, but I think it's a solid basis to expand on, and I'd love to explore this game's world further if you do end up adding more. Nice work!
I wish I had your art guy. There are several ways to break the game (I was looking for a secret ending, not trying to break the game, I promise :P).
1. You can get to the second fox without ever talking to the first one, and then he has no idea what to do
2. Not a glitch so much as a bummer, I got through the game without anybody warping me over (hitting me or dying) and nobody gave me like a party hat or acknowledged this achievement.
3. You can bait the enemies towards the end to follow you for a while, if you then warp once you are near the 2nd fox you can just run through the wall into nothingness land.
With all that said (I've got an annoying programmer brain, sorry). I really really liked the art style. Might be the best I've seen in LD29. Very nice paralaxed backgrounds which I loved, the ambient rising sparklyness was cool too.
It's interesting I have a "get hurt and the world changes" mechanic kinda in my entry in this LD29, but mine doesn't look anywhere near as nice as yours (its hopefully fun though...)
An interesting interpretation of the theme and well integrated in the game mechanics. The art also is excellent. Excellent job. When do we get to see the next part?
Really interesting game. I included it in part 19 of my Ludum Dare Compilation video series, if you'd like to take a look :) http://youtu.be/KGS8tZwHKag
I really enjoyed playing through the game. I would love to play more of it if you decide to continue it. I've definitely been pull into the game and I want to know more.
It was fun to play and obviously visually great. I hope you continue it!
Nice take on the theme. You could have explained the controls somewhere because, even through experimenting, it took me a while to understand that I can double jump and throw birds, since at first I can't do any of those. Graphics were great, and the switching between dream (?) and reality was awesome!
And yes, I had to do that! Nice small easter egg. :)
Comments52
Really cool use of the theme, artsy stuff. The presentation is A+ as well.
While the mystery was cool, it was really jarring to be tossed back and for so many times, and the dialog wasn't helping, but I really want to keep playing and find out what's going on. :)
Pretty short and not exactly challenging in terms of gameplay, but the art-style really appeals to me and the concept was pretty damn cool. Good stuff!
Left me longing to experience more of it.
The fox character was a cool idea.
I already like this a lot. Post-jamming... by expanding the main mechanic and thinking more uses for the 'switch', I feel this could evolve into a fine game.
Good job.
We made a pretty big mistake of over-focusing on the art side of things for the first two days, and underestimated how hard it was to create some well rounded, polished gameplay.
The gold coin was supposed to be a statement of change (as well as a joke) but even that ended up being not implemented as imagined, as we were running out of time and willpower.
Reallly Nice.
I didn't understand what happened, but I loved what happens.
+ I'm usually sick of the "two worlds" thing in videogames, normally because the dark world is always dull and dreary, but I think the magical wilderness/modern city combo is nice as I wanted to explore both.
- Would like it to be clearer what to do and there could be more gameplay.
Anyway, well done :)
Looking forward to you next step, hope to see your dream coming true (- :
Loved the unexpected jump through worlds - and appreciated the attention to details (camera shake)
I want MOAR!!
1. You can get to the second fox without ever talking to the first one, and then he has no idea what to do
2. Not a glitch so much as a bummer, I got through the game without anybody warping me over (hitting me or dying) and nobody gave me like a party hat or acknowledged this achievement.
3. You can bait the enemies towards the end to follow you for a while, if you then warp once you are near the 2nd fox you can just run through the wall into nothingness land.
With all that said (I've got an annoying programmer brain, sorry). I really really liked the art style. Might be the best I've seen in LD29. Very nice paralaxed backgrounds which I loved, the ambient rising sparklyness was cool too.
It's interesting I have a "get hurt and the world changes" mechanic kinda in my entry in this LD29, but mine doesn't look anywhere near as nice as yours (its hopefully fun though...)
It was fun to play and obviously visually great. I hope you continue it!
Graphics were great, and the switching between dream (?) and reality was awesome!
And yes, I had to do that! Nice small easter egg. :)