I liked your take on the theme, puzzle games are always a neat way to go. I liked the art and the background music. Kind of wish there was a High(low?) Score saving.
So it's basically a Sokoban variant, but that's okay. The graphics are excellent, and the whole thing seems to have a great mood. I wasn't too convinced by the theme usage, though. In all it was good work. ;)
It was short, which is a shame because it's beautiful looking. I feel like the mechanic could be expanded if you made some sort of restrictions with rolling over already-planted flowers with the cart.
A really nice, relaxing entry! The art is crisp, the contemplative music furthers the mood, and I felt motivated to finish the garden. Some more guidance on the goal right off the bat as to the goal would have been helpful, as well a (togglable?) indicator as to the fewest number of moves in which a puzzle could be solved--just getting through was a bit easy after a while, after realizing where the cart could and couldn't be retrieved from. More levels with increased mechanical depth would be great :D
This was super cute and cohesive design. The sound was great! I like how it's casual in the sense that the move counter counts up and you aren't trying to beat a limit unless you choose to. My one suggestion would be to celebrate the "win" of a level a bit longer (maybe a momentary pause while the wind chimes play - also old man dancing) but that is a minor bit. Nice work!
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@VDOgamez yeah I definitely wanna expand on the mechanics and that is a good suggestion of something to try out!
@metkis and @stoo I wish I hadn't of ran out of time for making levels! Would liked to of made more than 5 haha.
It's really short though... But nevertheless, I enjoyed it :)
I don't know if you've seen this other entry, but they have somewhat similar mechanics--might be interesting to take a look: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=26919