StrataGEM

Overall★★★★★★★★★★3.61
Fun★★★★★★★★★★3.11
Innovation★★★★★★★★★★3.98
Theme★★★★★★★★★★3.05
Graphics★★★★★★★★★★3.43
Audio★★★★★★★★★★3.49
Humor★★★★★★★★★★1.91
Mood★★★★★★★★★★3.25
Coolness★★★★★★★★★★100%
UPDATE: Tutorial by Crefossus

HIGH SCORES: https://docs.google.com/spreadsheets/d/115izARk-r9MMbVc_KFVNMbvRLrPSoKv1CPNxkKpICuQ/edit#gid=0

WARNING: Near vertical learning curve

Rotate the sphere by dragging
Select a hexagon with left click
Then right click a tile to move tiles like a Rubik's Cube
-Right click selected tile to twist neighbors clockwise
-Right click on selected tile's neighbor to slide line of tiles in direction from selected tile to neighbor tile
(Note: Cannot slide a line containing pentagons)

Form rings with tiles of a single color (red, yellow, or blue) and ring layers will be removed:
-Around a hexagon score points
-Around a pentagon to remove all layers on pentagon

A dark layer is added to a pentagon every time you slide or twist tiles
GAME OVER if all pentagons are full of layers

TIPS:
Some colors are more valuable than others
Dark tiles cannot be removed
Surround pentagon tiles as they fill up
Press Esc for options menu

Music: http://freemusicarchive.org/music/Fancy_Mike/Year_One/09_Fancy_Mike_-_Superman_Silenx_Rework
Special thanks to OMC Games for hosting the web version

screenshot

Comments61

ActionRemixauthor29 Apr 2014, 02:33
My high score is 825. I want you to literally beat me at my own game. ;)
moonmagic
moonmagic29 Apr 2014, 05:00
This was very soothing to play. Beautiful shape orb. I am terrible at this.
Simon@LD29 Apr 2014, 07:44
Reminds me a bit about one of the Rubiks puzzles! A very original look on the theme, and the best music track i've come across so far :) Well done!
friken
friken29 Apr 2014, 16:19
Nice work. First 4 rounds playing 500 was my high-score. very nice mind mending puzzle. I'll play a more :)
tehryanx
tehryanx29 Apr 2014, 17:38
1200. Pretty interesting. I'm sure I'll come back :)
RadioLemon29 Apr 2014, 22:41
Very difficult to play, I managed 100 score by accident. Nice job on making this, must have took lots of geometry knowledges
Shigor
Shigor29 Apr 2014, 22:42
This is great, first game I've bookmarked for more tries, but... why there's no possibility of restart after game over save refreshing the page?
MSaul
MSaul29 Apr 2014, 22:45
The music fit really well, nice game i love it.
ruerob29 Apr 2014, 22:46
Interesting game. Nice slowing down sounds. I have really enjoyed playing.
ActionRemixauthor29 Apr 2014, 23:25
@Shigor, Yeah, I am sorry for leaving it out. I felt really sick during the submission day and didn't complete a lot of the features I should have included. In-game restarts, visual cues, and destruction/transformation animations were on the agenda. My biggest regret is not providing a tutorial of some sort. The gameplay is extremely abstract and it would have helped to shallow the learning curve.

If I ever decide to iterate on this game, I will definitely include these :)
JuiceBox Entertainment29 Apr 2014, 23:43
Managed 2175.

[IMG]http://i.imgur.com/THE0m0g.png[/IMG]

Great music, very relaxing; definitely a game that makes you think, so good job on your idea and execution. Overall I enjoyed it thoroughly.

I really wish players would have the ability to rotate counter-clockwise instead of just clockwise. One small addition that would help this game go from good to great, IMO.
PIXEL^330 Apr 2014, 07:32
It's like the Rubiks Cube and Tetris had a baby that decided to be a body builder. I had fun with it even though I'm not good at puzzles. There was enough space for me to just look around for an easy looking solve and grab it. The strategy only netted my 725 pts though. But I couldn't get frustrated with that music playing.

~AlucardX60
Shigor
Shigor30 Apr 2014, 09:47
@ActionRemix - make postcompo version then, just the restart (and maybe some simple bells and whistles if you feel like it) - this game deserves it.
zedutchgandalf
zedutchgandalf30 Apr 2014, 16:41
Really cool! Everything works perfectly, looks good and feels good! :)
rnlf
rnlf30 Apr 2014, 21:16
Probably the hardest game I played in a long time. And the one spent most time on in this LD. Nice work. Didn't even know you could tessellate a sphere like this. Great job, full Innovation score :)
Mental Atrophy
Mental Atrophy30 Apr 2014, 21:57
This was really great but also really hard. It took me a few attempts just to understand effective ways to slide and rotate for the desired result in the fewest number of turns. I already mentioned it in chat and you acknowledged plans, but I'll mention it again that a pentagon monitor that shows the current status would be very useful--at least a number indicating how many moves remain until total failure.
Therrato30 Apr 2014, 22:03
Fun little game, though the explanation of how the game worked was a bit vague to me in the beginning
7heSAMA
7heSAMA30 Apr 2014, 22:19
Good:
-Interesting, fun concept
-Music/colors work well - not the most impressive but they don't grate

Bad (like I said in IRC):
-Kind of confusing to tell how the mechanics work, and what's happening on the other side of the polygon

3/5 overall, which is code for "I don't think this is that good but it be if you continued to work on it"
eugman30 Apr 2014, 22:56
I think it's a really interesting game. It was quite hard for me to get my head around.
phi
phi1 May 2014, 15:09
Easy to understand, intuitive to use, challenging but fun, nice graphics and music; perfect game. To form a full sentence: You rule.
PapyGaragos
PapyGaragos1 May 2014, 16:23
Nice game, and quiet pleasant to play.

Having some graphical effects here and there would add a lot to the game I think (seeing the tiles move around for exemple)
Ragzouken
Ragzouken1 May 2014, 16:46
really pleasant mood - good audio and aesthetic :)
Marcos Rodrigues2 May 2014, 01:35
Amazing game, but I suck at it! D:
Incredibly beautiful, and the soundtrack matches perfectly. Too bad I won't be able to see the different deepness levels the puzzle must have after some turns, wish I was better playing these kind of games! :D
ActionRemixauthor2 May 2014, 03:52
Massive memory leak. Unity Player was consuming nearly 2 GB by the end of that run.
Fox_in_sox2 May 2014, 07:34
I am horrible at rubic's cube and this game is no exception.:D But I like the idea behing it and the execution is well done.
BenW3 May 2014, 03:43
I like the concept but I found it frustrating to play because it wasn't apparent which pentagons were filling up where. Also I didn't feel like the different color values added much to the game. In spite of that I still really liked it.
GAFBlizzard3 May 2014, 05:01
Good idea, not actually very difficult to pick up. The single most important suggestion I would make is that there be a counter of the number of dark hexagons left. They are hard enough to see as it is, and the game over seems very abrupt (with no retry button) because it is hard to know how many moves you have left. I assume the game can be won if all layers are cleared, but I did not reach that point. I was also not sure what the dark hexagons meant.
riv_roy3 May 2014, 05:18
Fun to figure out the patterns of the turns,
Custard Games3 May 2014, 05:25
Awesome game. The rules are a bit hard to understand, but it gets fun once you learn them.
rujo3 May 2014, 17:34
quite difficult but has a lot potential
TeamFlare
TeamFlare4 May 2014, 01:46
Really nice game, alittle challanging,but that's probably just me :) Good choise of music :)
v3games4 May 2014, 04:12
Interesting game. I could see myself playing this in the morning to get my brain functioning as a kind of zen puzzle. The contemplative music set the tone for this game perfectly. I think I'm going to come back and try to beat your high score later :)
mrjohnson22
mrjohnson224 May 2014, 20:14
This a fun, relaxing game. Thanks for not putting in a time limit! It's nice to have time to think about what moves to make.

Once the concept becomes clear, the game is quite fun. With that said, the way the tiles instantly shift when being rotated/slid makes it hard to tell what's happening, and hard to keep track of where tiles are going. Even having something like an icon over the mouse indicating a slide or rotate action would have been helpful. Having cleared tiles fade away rather than instantly disappear would have been helpful in this regard too, as well as maybe a height counter over the black pentagons for giving the player a better idea when they're in danger.
rincewind_cz5 May 2014, 14:47
Ok, I suck at this :-D Only 475.. Interesting game mechanics!
AlbertoSM
AlbertoSM5 May 2014, 21:06
I can see the intention of this game, but the rules are kinda confusing. Good job with the mechanics tho.
Toby Pinder
Toby Pinder6 May 2014, 22:23
Really like the theme and gameplay of this. I would have liked to have seen some rotation animation and also a "low score" mode: I'd have preferred if the game were about "completing" the pseudosphere vs the somewhat arbitrary seeming "game over, stop playing now". It would have been a more peaceful experience to suit all skill levels (read: my terrible one!)

Regardless of these though, I had a fun time with this. Reminds me of Hexic crossed with Tetrisphere, rich pedigree indeed :D
lowcade
lowcade7 May 2014, 04:36
Wow, How Complex!
Great mix with mechanical and theme,
A really diferent game, god job!
gre
gre7 May 2014, 07:35
Very nice concept! Music is great.
This probably need some more animation and feedback to be a finished game.
Brodenino
Brodenino7 May 2014, 11:38
Pretty neat puzzle game, but difficult. It felt like I died too unexpectedly. Maybe some sort of indicator that tells you how close to "danger" you are would be a little bit more guiding. Cool idea nevertheless :)
cageinabird7 May 2014, 11:43
I really like the concept behind the game, it's engaging to play, and has the quality of feeling like a toy.

That said, I'm not a fan of the fail-state. Maybe it just needs the ability to rotate counter-clockwise, but I feel it might be more intuitive if removing any hexes lowered the pentagon layers. I didn't know for a long time whether the pentagon layers represented a shared meter or individual ones too.
mortus
mortus7 May 2014, 11:57
I've got 1250. Love the music, relaxing and quite fitting. When I've noticed that there are layers of non-black tiles I suddenly realized that there's probably much more depth in the game than I've thought before, but it's far beyond my planning ability I'm afraid.

What I didn't like though is the way you limit player's moves. I like how pentagons prevent me from forming rings or from moving a line of hexagons, but making them end game counter is too much. I also don't like that once you've moved a dark layer from a pentagon it becomes very hard to locate one. IMO, the pentagons should always be dark and full-layered and should only stop you from rotating and shifting stuff. Make the game end when another tile reaches the pentagon's higher level instead and make few hexagons spawn randomly across the map instead. They could even fly from off the screen in a nice manner. In that case, you will always be able to locate pentagons, (as they always will be black and other tiles will never be black) and it will be more obvious to a player that he can prolong the game for him.

Of course, that could be just my own problem, but what I was confused about and disliked at first is the inevitability of the end (at first I thought that you have no way of increasing your moves count). No, the game SHOULD be finite, but people love the illusion of endlessness. Player should have some way to push back the inevitable, something to make them believe they can actually play the game forever. By obviously adding more tiles when player does not form a ring and obviously removing them when he does you make him feel that his actions are significant to the world and that he can control the game flow (which, in the end, of course should be only an illusion).

Sorry for the long and probably inconsistent comment (I've written it during a span of an hour of playing your game and discovering and thinking about its mechanics and adding few words every now and then, so no post-editing could fix that), for lots of critics, hope it was constructive. In the end I believe it's a great puzzle, that's why I think and write about it actually. Great work.
mortus
mortus7 May 2014, 15:30
Well, I've played some more and realized that I didn't know all the mechanics in the game before. When I figured out that you can remove tiles from pentagons by circling them I've got 925 the first time without even trying. My first time I've got 1250 without ever pushing back the end, just by using up all the moves I had before every pentagon filled up. I guess that makes a good half of my original post irrelevant now.
matt_j8 May 2014, 01:16
Yeah, a bit tough to pick up.
Catman
Catman8 May 2014, 09:11
Nice mechanic, quite innovative, and the presentation was really good and polished. Also, props for the clever name!
Robinerd
Robinerd8 May 2014, 11:23
Really nice work! I like the complex game mechanics, a real brain twister. Very impressive for your first LD!
zebi24
zebi248 May 2014, 17:41
Very unique and beautifully made. Big like!
Wertle10 May 2014, 04:17
I can definitely see the seed of a really cool strategy puzzle game in here, I think your challenge is just going to be clearly teaching people the skills they need to play the puzzles. This is totally doable! Just break down each interaction and layer up until players have mastery of each step and then I think it'll be really great. There's an edge case where when you view straight on different layers of the same color blend together, not sure what to do for that case but it's not too common. Nice work, you should totally keep working on this!
waveformmodulations10 May 2014, 21:31
dig the rich colours of the hexagons and the pleasant music is nice :)
cardboard11 May 2014, 05:59
I actually thought the mechanics were quite intuitive. It took me a bit to figure out the best way to manipulate different patterns. There's not much of an incentive to form rings around hexagons. The music stayed pleasant the entire time. Very unique and fun game; awesome job with this.
copain
copain12 May 2014, 11:36
nice puzzle game.
but I see that dark tile is added even we try an invalid move (maybe I'm wrong...), it's unfair...
zeh
zeh12 May 2014, 21:08
Beautiful idea, good execution.

My #1 suggestion would have some animation for moving/rotating the pentagons, and (most importantly) for when they're removed. It was kind of jarring seeing them apparently changing color (at first I thought it was a bug) when I completed a ring.
Zerkruemler14 May 2014, 10:09
Cool music and good implemented controls. For me it is a little bit too abstract to be really lots of fun, but in the right mood this is probably a good puzzler.
kill0u
kill0u19 May 2014, 07:14
Nice game, but it lacks feedback. 2400 on first try, thanks to the video.
Rzial19 May 2014, 18:09
Waoh, my head, it hurts! Nice game!
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