Welcome to SubFlight 2075, a futuristic submarine simulator. Navigate the gauntlet, destroying all 5 turrets along the way. Or, if you are feeling less ambitious, simply fly around the beautiful seascape and explore.
Controls: - A,D - Roll - W,S - Pitch - Q,E - Yaw - 1,2 - Power - C - Cavitation mode (go fast) - H - Toggle terrain HUD overlay - Space - Fire torpedo
The Theme, mood and audiovisuals are terrific. I really like how the sound becomes more and more intensive when accelerating.
Gameplay-wise I find the standard first person shooting to be unresponsive and a bit of a bore. I would like to see a submarine game focusing on exploration of sunken ships, ancient ruins or similar.
If you wish to stay on the FPS route, mouse controlled shooting would a a nice feature to have. Something similar to the control system in AquaNox 2, I seem to recall that was pretty fluid.
@Larzan@zedutchgandalf@Aomeas@HuvaaKoodia@Lyje Yes, the controls definitely seem to be a problem. It is fun to watch the guys at work crash into things, but I suppose it could use some tweaking.
If anyone is interested, I plan on developing this game further. It'll be pretty part-time at first... also, I am planning on making it much more focused on exploration and discovery since that seems to be the most fun part of the game (even though there isn't much to discover). Follow me on twitter for updates! jeremy@jtjones853
Seems like this was just my experience, but the controls sometimes seemed to take a while to respond. It would be really nice to see some acknowledgement that speed was increasing, etc. I wasn't sure if I had to hold down the button or just press it once.
After a few tries I finaly understood how the controls work (buoyancy depends on speed, so press '2') and I began to really enjoy the game. So I destroy the first 2 turrets and start thinking that the sea bottom is awfully flat and then the rift appears and I'm : woooow!
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I really like how the sound becomes more and more intensive when accelerating.
Gameplay-wise I find the standard first person shooting to be unresponsive and a bit of a bore. I would like to see a submarine game focusing on exploration of sunken ships, ancient ruins or similar.
If you wish to stay on the FPS route, mouse controlled shooting would a a nice feature to have. Something similar to the control system in AquaNox 2, I seem to recall that was pretty fluid.
Overall an impressive early prototype.