Dragging around the subs was an interesting concept, but it felt extremely difficult to move and keep track of them all at once - I used the others as bait to protect the final one, then there was nothing I could do to prevent the onslaught of torpedoes. Cool idea!
Very cool idea. I kinda wish there was a slower transition into the action to give a chance to get your bearings. It would also be nice if the four subs spawned in order. By the time I figured out which sub was which, I usually only had 2 left!
Missiles from the subs could also be a bit faster. As it is, they are too slow to aim for anything. I ended up just shooting randomly and hoping for a hit.
wow, can't believe no one has jumped on this. Graphics were cool and so were the sounds. The controls were a bit hard to get used to but the idea is neat. it's awesome when you get totally overwhelmed by al the planes. I think the submarine bullets could go a bit faster.
Nice concept. I was wondering why my stuff was blowing up, then I realised there was stuff other than torpedoes blowing me up. That extra stuff was a little hard to notice.
A lot of fun! Would have been nice to be able to move submarines as a group, or use your missiles to defend against the enemy's (you can call FlxG.collide(missileGroup, missileGroup) to collide stuff with itself). It also gets impossible very quickly!
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Missiles from the subs could also be a bit faster. As it is, they are too slow to aim for anything. I ended up just shooting randomly and hoping for a hit.
Nice graphics and effects (though it does become too much once there's 10+ planes up there).
Hard to tell difference between player and enemy bombs.