Its kind of hard to tell exactly where the enemy is, other than that, the control is fluid and the shooting feels pretty satisfying. Not sure if there is anything beyond the red walls. The art is also pretty nice. Good one!
The controls felt intuitive. Hitting the jellyfish was very difficult - having larger bullets or shadows would help with aiming. I wasn't sure what would make the red wall come down - it needs to provide some feedback so I know what effect my actions are having.
I'm wondering if there was any way beyond the red wall? Anyways, maybe a different key for "shoot" would've been better instead of mouse. Other than that, it's not bad. :)
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