Really cool concept, the Eversion-esque world changes really caught me off-guard. Very nice interpretation of the theme!
My main complaint is that the cooldown on the eye could be a little faster. Trying to avoid going "darker" means standing around waiting a whole lot. Overall, fun idea, well-implemented.
Really neat use of the theme. I like the idea of the one thing that lets you advance in the game is actually bad for you. I like the graphics, too. You could definitely take this further. Nice job!
Totally awesome, I love the turn it takes from overusing the special ability. This really reminds me of a game I've played before but I can't remember the name of it. You run around as this little flower guy and touching certain areas in the game causes it to change and become darker. Either way stuff like this is great. "Bad Ending" was funny XD
Interesting concept, and very creepy mood as a result. The mechanics were pretty simple, and if you want to avoid overusing the vision ability, there is a lot of downtime while you wait for it to cool down. I realize it might be too easy, but maybe something else could balance it.
Game creeped me out when I overused the eye for the first time, the way you achieved this effect was executed well with the sfx and white screen flash transitioning. After getting the bad ending I was curious enough to play to enough to get to the good ending. Was over joyed at reaching your gold room that had a warm welcoming sign. The achievement at the end of the game was a treat.
This game is very good, the bad that is behind what we see and the way it was executed. BUT it has 2 big problems: 1) There is no music 2) The controls are ugly
Hooray! I'm the new eyeball king! Loved the graphics of the 'bad world', and I liked that I had to use it 'too much' to advance. But my first playthrough, I thought that's all there was (the bad ending)
With some more guidance, and maybe another mechanic to keep it interesting, this could be really cool. I really love your weird aesthetic. Keep it up!
Really nice take on the topic, first time I give 5 stars in this category this LD. I also like the disturbing feeling it produces and the totally mad world that lies beneath the surface of our own.
After 4 tries I actually became the eyeball king \o/
Found a few bugs (you probably know them already, but meh): 1. you can collect the coins multiple times by entering the house for a short while again. 2. The don't doors seem to be linked correctly.
I really liked playing the game,it was weird in a good way. Controls felt weird mainly because i couldn't press 3 buttons at the same time(Right\Left+ X + Up) Overall the game is very good,i would love to see more of it in the future.
Got both endings. It was a pretty good mechanic and a good way to determine endings (even if there is barely a story). It could have used more levels though.
I did not see that coming. You might actually want to remove some of those screenshots so as to not spoil the surprise. I was genuinely surprised and creeped out, good job! Is there more than one ending?
It was a bit too short, there was a pit in the second part of the level I couldn't escape, and I would say that the good ending was a bit too easy to get (got it on my first try, but saying the good ending is too easy to get is hypocritical, considering that the good ending in my game is the default one...), but it was a very nice experience.
This is truly excellent for a first entry. Strong use of theme, simple, but clean and consistent graphics, and really spooky and engaging, to boot. Well done, Dr Melon. I'd love to see an enhanced version of this with more exploration of the theme and story.
I thought that the lack of music and a background took away from the game, so did the poorly drawn faces. However, I think its a good idea and you should polish it up, it has potential.
Its a great idea and a nice interpretations of the theme. My only 2 complaints are the cooldown time and the controls that feel a bit unintuitive (I can't jump while walking and using the vision power at the same time, maybe it's my keyboard)
It took me a few tries to figure it out, but I finally got the good ending (which is still pretty weird). Have to say I wasn't expecting what happened after holding down X for too long. Good job!
Comments69
My main complaint is that the cooldown on the eye could be a little faster. Trying to avoid going "darker" means standing around waiting a whole lot. Overall, fun idea, well-implemented.
Game creeped me out when I overused the eye for the first time, the way you achieved this effect was executed well with the sfx and white screen flash transitioning. After getting the bad ending I was curious enough to play to enough to get to the good ending. Was over joyed at reaching your gold room that had a warm welcoming sign. The achievement at the end of the game was a treat.
Loved it.
The controlls are a little bit difficult if you use a keyboard with qwertz layout ...
1) There is no music
2) The controls are ugly
With some more guidance, and maybe another mechanic to keep it interesting, this could be really cool. I really love your weird aesthetic. Keep it up!
Those things aside, I'm a sucker for creepy things like this, and the ending cracked me up. :)
After 4 tries I actually became the eyeball king \o/
Found a few bugs (you probably know them already, but meh): 1. you can collect the coins multiple times by entering the house for a short while again. 2. The don't doors seem to be linked correctly.
Congrats on your first LD submission!
Controls felt weird mainly because i couldn't press 3 buttons at the same time(Right\Left+ X + Up)
Overall the game is very good,i would love to see more of it in the future.