
Ludum Dare #29compo
SUPER ROBO GARDEN ARENA
This is my very silly, totally unfinished zelda-perspective arena action game.
C TO FIRE A DEADLY BLAST OF ARROWS
Z TO PRAY TO THE GODS AT A SHRINE AND GAIN FAITH
Robots come from /beneath the surface/. Find the exit. Get a high score.
______
Messy source code available here: https://github.com/xxnxT/LD48/tree/dev/Beneath%20The%20Surface
Known bugs:
- occasional 'jump' when spawning enemies.
- score doesn't reset on death or win. (Man, I must have been tired)
I'm gonna write something about this when I'm not so tired.
C TO FIRE A DEADLY BLAST OF ARROWS
Z TO PRAY TO THE GODS AT A SHRINE AND GAIN FAITH
Robots come from /beneath the surface/. Find the exit. Get a high score.
______
Messy source code available here: https://github.com/xxnxT/LD48/tree/dev/Beneath%20The%20Surface
Known bugs:
- occasional 'jump' when spawning enemies.
- score doesn't reset on death or win. (Man, I must have been tired)
I'm gonna write something about this when I'm not so tired.
Genres: action
Comments30

eskivor28 Apr 2014, 02:20
I have this : "500 Internal Server Error".
Somfunambulist28 Apr 2014, 03:17
Confusing to pick up, but once I read the comments I figured it out and had a pretty good time.
DannyG5928 Apr 2014, 03:20
Really charming game, really nice, has a lot of potential. I liked the fact I had to work it out as opposed to being spoon fed.
Good Job!
Good Job!
Sestren28 Apr 2014, 04:03
The volley of arrows is my favorite thing about this game. The graphics are really nice, but the controls feel very sticky and sluggish at times.

fluidvolt28 Apr 2014, 09:20
Neat! I love the raucous arrow volley, and really dig the art style you used. I was a bit confused by the prayer mechanic but I figured it out eventually.
Fun little game!
Fun little game!

allurious28 Apr 2014, 09:35
It took me a short while to figure out I needed to interact with the statues to initiate my badassery, but after that this was a neat game. Who doesn't like shooting a billion arrows at an enemy?

kiririn5128 Apr 2014, 09:37
Nice mechanics! Some polish here and there and you'll be onto something. Movement is a bit wonky and can be hard to aim upwards, really liked the pray and shoot thing.

KeyMaster28 Apr 2014, 09:53
Really nice graphics and the attack felt awesome! Took me some while to figure out how to get ammo, but for 48 hours I don't really expect a tutorial ;) It has potential!

runvs28 Apr 2014, 11:50
Hi there, I kind of like the graphics & art Style of your game. Especially Shooting out the arrows looks nice.
Don't take the following too serious, this are rather some tips than real criticismn:
There are some glitches when the player gets hit by enemies (sometimes the player is correctly pushed away, sometimes "teleported")
I really miss some background music and some sound effects (enemy digging out, walking, praying).
A tutorial could have been nice because it took me some time to realize i have to pray at the statues.
Some "Juice" like particle effects would also have been nice.
A second level would have been great!
But overall it is a great game!
Don't take the following too serious, this are rather some tips than real criticismn:
There are some glitches when the player gets hit by enemies (sometimes the player is correctly pushed away, sometimes "teleported")
I really miss some background music and some sound effects (enemy digging out, walking, praying).
A tutorial could have been nice because it took me some time to realize i have to pray at the statues.
Some "Juice" like particle effects would also have been nice.
A second level would have been great!
But overall it is a great game!
nxT28 Apr 2014, 12:18
Thanks for the kind words everyone! It's pretty unpolished, and I realized there were easy-to-fix bugs right after the deadline closed.
Unfortunately, I ran out of time to do any polish - highscore table, particles, tutorial, sounds, and music - but I may do a post-jam update to add the important stuff :)
Unfortunately, I ran out of time to do any polish - highscore table, particles, tutorial, sounds, and music - but I may do a post-jam update to add the important stuff :)

syawqy29 Apr 2014, 04:19
it's hard aiming for shooting
DMinsky29 Apr 2014, 12:28
Looks pretty good)

stvr29 Apr 2014, 18:47
The hail of arrows is very satisfying! Even unfinished, it's pretty rad.

kmakai29 Apr 2014, 19:20
Cool game, and hooray for HaxeFlixel! It would be easier if the player changed facing immediately, so you could shoot behind yourself faster... though maybe that was intentional? Great job.

namuol30 Apr 2014, 00:02
Really nice graphics.
Mouse aim would allow you to throw more enemies at the player, which is always a good thing. ;)
Mouse aim would allow you to throw more enemies at the player, which is always a good thing. ;)

Miltage30 Apr 2014, 06:00
The momentum of the player makes things a bit tricky. You can't run away and turn quickly to shoot. Easier to outrun the zombies than to fight them.

PriorBlue2 May 2014, 06:05
Nice cube style pixel art.

commanderstitch3 May 2014, 02:37
volley of arrows ftw! sluggish movement at times, with enemies warping into you.

allinlabs3 May 2014, 11:17
Very pretty characters and pixel art
GiveMeAllYourCats3 May 2014, 14:33
//Based on the HaxeFlixel FlipRotationAnimationTiles example ...
//.. with more swag
//Fuck yo code conventions
lolol, Good game, nice feeling and sweet graphics. It's nice looking at your code and see how you tackled various things. We can all learn so much from eachother :)
//.. with more swag
//Fuck yo code conventions
lolol, Good game, nice feeling and sweet graphics. It's nice looking at your code and see how you tackled various things. We can all learn so much from eachother :)
nxT4 May 2014, 01:29
Hahah, I was wondering if anyone would look through my code and notice my dumb comments...
Garris5 May 2014, 06:17
Fun game! That deadly blast of arrows just feels so satisfying. Your graphics are really nice, too. I'd play more of this if you make an enhanced version later.
DDRKirby(ISQ)5 May 2014, 06:47
Dat arrow volley.
Dining Philosopher5 May 2014, 06:51
Like Armanky, I didn't immediately get the connection between praying and the statues - some kind of "You can only pray near a statue" message would have been helpful. The arrow volley is very cool, but navigation is too hard; the arrow keys are not very responsive.

wdebowicz5 May 2014, 11:44
I like the concept, I'm glad I found how to pray, because firstly I fought something is wrong with game.

lightsoda5 May 2014, 16:59
Pretty nice, I wish I could shoot in one direction and move in another though, and maybe have some kind of debris flying when hitting stuff and... well. Hehe, good job though :)
darke_shard6 May 2014, 08:36
Yay, a maze game with combat! :D I love these things. It's a good build for the 48 hour compo, but I hope to see this polished even more. :) My observations: 1. controls could be tighter, and 2. err, I don't see how it relates to "beneath the surface" except for the enemies popping up. Not that the last bit matters if you intend to port this game. :D
soy_yuma11 May 2014, 18:22
Nice graphics! Although the movement is a bit uncomfortable and the goal is not very clear...

frankd033115 May 2014, 00:30
Pretty fun, but I found the shooting a little awkward. The way the arrows look/shoot is awesome.



A little bit jittery in places, but the technicals seem to be working properly.
A little bit dull, but for 48 hours it's very nice. Very nice touch putting the exit in clear view near the beginning.