Beyond the Surface of Sanity... much fun waits in Madness!
After wasting almost whole day by a desperate attempt to make something completely different... I've turned to this.
I had to move to the jam because it just wasn't finished enough... (not that it is now any better...)
I present the Surface of Sanity, first person shooter with endless randomly generated levels.
Controls: WASD, mouse looks and shoots, E to take items, 1,2,3 switches weapons. Find a way to the exit teleport on the current level... only to find yourself in another and even worse!
Mac and Linux version are not tested and might not work. (Made in unity by the way...)
Oh.. and one more thing, level generation is kinda slow so it might look like the game hung up (about a second or two on my fast machine). I guess I don't have to add that the optimization is non existent and it will probably run pretty slow on older machines...
Was not able to get the game running well enough to rate. Played the web version, was a bit laggy, downloaded the windows version to see if it was a web issue. 1024x728 w/Good graphics (default) still laggy in full and windowed mode. Thinking this might be an issue on my side, but unsure.
D
drnick29 Apr 2014, 02:42
Interesting game, there are very few FPSs with random level generation. The bullets on the ammo boxes look like dicks.
I spawned in a room full of loot that made the game way too easy (or so I thought).
I found myself avoiding the exit just so that I could explore the first floor as much as I could. I think I had most of it explored...but then I ran out of ammo when a ghost-thingy was assaulting me!
Wow, LOVED the visual style, and the audio was really great. I think you're really onto something here. If the gameplay was a bit more polished, I can definitely see this being a big hit! I really hope to see you do more with this!
@JokerDen: yeah, all sounds are made by my mouth or by various items I found on my table being banged together or against the table (well except the ammo pickup sound which is a sound of my beretta storm being cocked)
There's quite a lot there, all things considered. Great job! There are still a few bugs: once I died for no reason I could discern; and the "restart from save" option probably shouldn't be there if you don't have a saved game. But those are forgivable, because it's quite good fun!
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I found myself avoiding the exit just so that I could explore the first floor as much as I could. I think I had most of it explored...but then I ran out of ammo when a ghost-thingy was assaulting me!