Swashbuckler Patrol

Swashbuckler Patrol

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.32
fun: 2.12
graphics: 1.81
innovation: 1.89
overall: 1.89
theme: 2.13
You play as a captain out in the open sea with a jet powered boat. Your goal is to avoid icebergs and to collect treasure (more features were to be added the further I got). The game uses LibGDX and Box2d.

Right now I only have a boat in water that can double jump, but the goal was to have obstacles and treasure float up from beneath the surface.

You move with the arrow keys/WASD. Going down is not intended for final product; it was there only so I could test the bottom wall.

My game can handle animations, but I didn't have time to draw a sprite sheet; during the competition I was using the running man sample from the LibGDX wiki. For the buoyancy effects I referenced the iforce2d.net tutorial and ported it to Java.

This is my first Ludum Dare, and I really appreciate how it got me to get motivated. I have little experience creating games, and I had tried studying LibGDX before to little success. Just throwing myself into it really helped and I was able to learn LibGDX and Box2d. I definitely want to get this game working.

I plan to get icebergs, treasure, score system, and a main screen working at the very least. I would like to add some sharks or something and a way for the boat to shoot cannonballs or something, as well as tuning up the water effects.

The game takes a while to load on the website, so please wait a bit. Hope you enjoy it!
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