
Ludum Dare #29compo
Sword and Shovelry
Use your shovel to find seashells under the ground, beneath the surface some might say, and defeat the enemies. Arrows at the side of the screen point to the dig spots and enemies are invulnerable until all have been collected.
Genres: action
Comments37

bensimms27 Apr 2014, 21:38
Hehehe I won't say what this game reminded me off, that said the controls and animations are perfect, good work!

tayl1r27 Apr 2014, 21:50
Thanks for the feedback guys! I've sneaked in a few changes to the descriptions here and on itch.io to clarify the arrow/damage rules.
NicoM28 Apr 2014, 00:54
Nice job! I really like the tree sprites, and the limited colour palette, it comes across really nicely:)
CastEclipse28 Apr 2014, 12:01
Great work! Pretty addicting. I like the art style and the retro feel of the game. As Natman said, the collisions were a bit off, and I took damage when it seemed that I didn't hit the enemy.
Overall, good game! :D
Please check out my game! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34910
Overall, good game! :D
Please check out my game! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34910

gikdew28 Apr 2014, 12:02
The game is so fun, and the gameboy visuals style is awesome! I really enjoyed playing it! Good luck!
JALgames28 Apr 2014, 12:03
Difficult, but the graphics are awesome and the game seems quite polished (not like many other entries)

madflame99128 Apr 2014, 12:05
+ good, simple graphics
+ challenging on later levels
+ fun and somewhat puzzle-ish
- the enemies move awkwardly
- walking between trees is a bit tedious
+ challenging on later levels
+ fun and somewhat puzzle-ish
- the enemies move awkwardly
- walking between trees is a bit tedious

Crabman28 Apr 2014, 12:14
You had me at Sword & Shovelry.

qntnm28 Apr 2014, 12:16
Spent a while hitting the enemies before reading that I needed all the shells, really fun game!

tayl1r28 Apr 2014, 12:34
Thanks to everyone who has played it so far.
Sorry about the collision problems. I think the biggest offender is the tree's collider which is a 2x2 tile box but visually has a lot of empty space.
I'm also unhappy that when enemies bunch it's hard to knock them away because they collide with each other. :(
Sorry about the collision problems. I think the biggest offender is the tree's collider which is a 2x2 tile box but visually has a lot of empty space.
I'm also unhappy that when enemies bunch it's hard to knock them away because they collide with each other. :(

zorfmorf28 Apr 2014, 14:43
It took me until the fourth level until I realized that there are arrows indicating the possible positions. Should have read the description. It's actually quite a good mechanic as the first shell is more difficult to find than the last one. Sadly I haven't gotten any further than the first bird level on two tries as I keep getting stuck on trees.
Other than collision detection however the game is very polished! Good job!
Other than collision detection however the game is very polished! Good job!

Luis Anton28 Apr 2014, 15:44
Lol. I felt like looking for my car's keys with someone following me around until I found out that those triangles in the side of the playing area are a hint to the location of the seashells. Well done!

Oddly Shaped Pixels28 Apr 2014, 16:27
At first I didn't know about the arrows but after finding that, I really enjoyed it!!
Nice visuals and gameplay although it's true that collisions are sometimes iffy.
Nice visuals and gameplay although it's true that collisions are sometimes iffy.
ripatti28 Apr 2014, 16:38
Really good game desing, I like it! It's simple but complete!
Well done!
Well done!

xhunterko29 Apr 2014, 03:01
Well done overall but very difficult due to collision. Love the art style though!

copain29 Apr 2014, 10:03
remind me good memories.
a little more ia will be fine.
a little more ia will be fine.

Havacore29 Apr 2014, 13:56
This is great! I Love the gameboy palette that you used, great work!
perfect victim30 Apr 2014, 13:06
nicely done, reminds me of the GB games

Oye Beto1 May 2014, 07:34
I liked the nostalgic feel (I loved Link's awakening) so the graphics and mechanic catched me.
The tree collision feels wrong. You should try using a polygon collider 2D.
The tree collision feels wrong. You should try using a polygon collider 2D.
_Rilem1 May 2014, 12:20
Nostalgia attack. :) <3 the gameboy look. Takes me back to zelda.
Fun little game with great graphics. Also the sounds are good, what you see a lot during LD is that people take the first blip out of sfxr and stick with it. These sounds actually fit the actions they are bound to. :)
Great work!
Fun little game with great graphics. Also the sounds are good, what you see a lot during LD is that people take the first blip out of sfxr and stick with it. These sounds actually fit the actions they are bound to. :)
Great work!
BuKaneerz1 May 2014, 12:37
Cool 8-bit graphism, it's remind me Final Fantasy Legend! the game is simple but very Fun. It's a good job!!
Photon1 May 2014, 13:51
Very creative. This is an instance where the simple choice is what worked well. Might have been nice to have more levels but it was fun to play nonetheless!

tomvert1 May 2014, 13:59
Nice little conceptm I loved the seashell hunt in Link's Awakening so i can only like your game, level 3 is hard though :D
ArcturusDeluxe1 May 2014, 16:32
Cool game. Very Zelda-esque of course. Love the Gameboy aesthetics, and the mechanics are simple but fun.
VictoryGarden2 May 2014, 21:22
It took a couple of tries, but I was eventually able to get to the end. The new mechanic was intriguing, adding both an avoidance and sword-fighting mechanism within the same game and level, though on a conceptual level I was a bit confused as to why collecting seashells--in a forest--would help my sword function. Am I a shellmancer? Is my swing so aggressive that it would damage the fragile archaelogical treasures beneath the surface if I attacked too soon?
The level progression was smooth and the stage sizes perfect for the mechanic. I appreciated the surprise of the new opponent coming at the end! From a conveyance perspective, I felt like a little bit more feedback when I hit the enemies would have been helpful--not just the knockback--or perhaps having them flash before disappearing. I had a little bit of trouble keeping track of how many folks I'd managed to defeat on that one level with 4 bad guys. The sword movement was also a bit odd. It seemed strangely smooth in comparison to the rest of the game, and a little bit artificial.
All-in-all, it was a neat new concept backed up with old-school graphics that, themselves, taught me some of what to expect in terms of gameplay. Great job, and thanks for the game!
The level progression was smooth and the stage sizes perfect for the mechanic. I appreciated the surprise of the new opponent coming at the end! From a conveyance perspective, I felt like a little bit more feedback when I hit the enemies would have been helpful--not just the knockback--or perhaps having them flash before disappearing. I had a little bit of trouble keeping track of how many folks I'd managed to defeat on that one level with 4 bad guys. The sword movement was also a bit odd. It seemed strangely smooth in comparison to the rest of the game, and a little bit artificial.
All-in-all, it was a neat new concept backed up with old-school graphics that, themselves, taught me some of what to expect in terms of gameplay. Great job, and thanks for the game!
trueyomic3 May 2014, 22:21
Good little game with good graphics (considering its inspiration).

dector4 May 2014, 15:51
Interesting action-puzzle concept.

kristoffer zetterberg4 May 2014, 16:13
lovely game boy-graphics. the gameplay is good and has a little strategy to it, but as others have pointed out: the collisions are a bit bad.
adding a death-animation for the enemies would be nice too. also, i was confused by having two hearts when i die after three hits.
oh, and what a great name!
adding a death-animation for the enemies would be nice too. also, i was confused by having two hearts when i die after three hits.
oh, and what a great name!

flavio4 May 2014, 16:44
Not very original, but efficient and addictive ! Good work !
jsspiegel4 May 2014, 17:09
I reallllllllly like this concept. The Gameboy-esque art is also awesome!

PriorBlue4 May 2014, 20:37
I love the gameboy colored graphics and style.
Somfunambulist4 May 2014, 21:08
Great game, love the graphics. Took a minute to notice the arrows but once I did it all came together fairly quick.

Erkberg5 May 2014, 23:50
Very nice idea, well executed. I really liked the gameplay and the graphics, but there is one downside. Not everyone has a qwerty-keyboard, I for example have a qwertz layout, which makes my fingers sad while playing this game. :)
Please consider adding alternative controls.
Please consider adding alternative controls.
darke_shard6 May 2014, 09:27
This is a nice entry; I really dig (hehe) the old Gameboy graphics. :D I think the only thing missing from this game is in-game context and explanation; my experience only got better once I realised that the off-screen arrows were for and the purpose of the shells.

zkenshin6 May 2014, 18:13
Enjoyed the arrow mechanic for finding the seashells. Nicely done. :)
paps10 May 2014, 14:08
loved the art







I'd say the art is pretty good as well, and you have pretty good gameplay. The biggest flaw is with collision. Sometimes it's hard to get around trees, and the sword fighting is a little awkward.
Not bad, though. Overall I like it.