Take a breath!

Take a breath!

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.94
coolness: 1.00
fun: 2.88
graphics: 2.84
humor: 2.41
innovation: 2.67
mood: 2.84
overall: 2.90
theme: 3.29
There are no specific victory conditions: it's all about surviving in order to collect as many red diamonds as you can.

You can only breathe underwater. When over the surface you lose oxygen (first bar). To refill it, just jump again into water.

The game is divided in sections. Each section consists of collecting 4 red diamonds in 5 seconds (second bar). If you fail the level of the water will decrease, making the next sections harder to play as you probably will have to spend more time out of water.

Sometimes a green diamond spawns: when you collect it the level of the water increases.

Enjoy!

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POST-COMPO VERSION (website: http://ebruni.net/take-a-breath) with:

- Play Again button;

- Three levels. Each level is somehow more difficult than the previous one.

- Best scores at http://ebruni.net/take-a-breath/ranking.php

- Please suggest more improvements!

Learning how to move in the post-compo version is very important. For instance, pressing UP when falling from a platform without having jumped from it will result in a small jump. This can speed up the transition from a platform to another, especially when they are relatively close to each other and more or less at the same height.

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Authors: Emanuele Bruni and Shamila Boffo

Programmed by Emanuele Bruni (Processing + Hermes)

Graphics and Music by Shamila Boffo (Photoshop, Aria Maestosa)
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