There are hungry worms beneath the surface. And they're going to eat you alive. So pick up a rock and throw it in their head :D
Kill the worms, thats the goal. Only head is vulnerable. When worm is coming, ground starts to shake(and strange noisy sound grows louder). So prepare to jump... a lot.
Not sure if it's fun, but pretty sure it can be hard to play, sorry, even extra third day was not enough for me to polish mechanics. And there is still a lot to do. Add more sounds(normal sounds), more weapons etc.
left, right / left stick - move up, down / right stick - aim space / Y - jump q / X - pick up e / right button - attack s / start - obvious :) r / back - restart, only when prompted and most important - m to mute repetitive music
Protip for slaying worms: you actually don't need to aim precisely, you can aim just a bit down and hit a worm every time it's descending
Update - Fixed small bug with constantly shaking ground
Update2 - It was noted that unity web player is not fully cross platform =/ so I added Linux & MacOS builds
Cool concept - it's like playing the human side in Mega Worm. Pretty hard to get the worms head, but I felt boss when I did. I think it would control really well with a gamepad or with a mouse - a was bit awkward just on the keyboard.
Yeah, controls are not so easy, sorry, my bad. Somehow I decided to try it this way, and then I believe just got used to it. You can aim in advance though :D makes things more manageable.
Nice idea. First I thought this would just be a deathworm clone - so glad it isnt :-) I think you could have improved the controls a lot by making them simpler. Why not auto-pickup the stones? Or why pick them up at all, just give the player infinite stones. Also, I would have put the aiming on the mouse position, this would have felt much more natural. As a last thing, I like the feedback sound you have before a worm appears. Having a little particle effect on the earth where he will emere would have seriously helped players to feel more in control of the situation. OVerall a nice idea and very true to the theme.
An interesting twist on the death/mega worm games. I feel it should give some indication where the worm is going to break the surface, maybe have a mound appear first. Could be fun multiplayer with some extra weapons/items if you continue development.
I didn't feel like the game was hard. If you run far enough it forces the worm to come at you horizontally. Then you just bop it in the head before it dives and it won't hit you.
The music is great and the gameplay is nice once you get the hang of it. I think that the aiming could be better and the controls need a little work. Simply moving left and right feels very limiting. You could probably add a jump or a double tap to leap left and right.
Overall I think you did a nice job and it was fun to play. Thanks for sharing!
Ahhh, jump is in your LD website control list, but not the intro screen for the game. I was wondering how I missed it. Sorry about that. I'll re-rate after I play.
Okay, sweet. I bumped you up in a rating because of the jump and also I was able to get through to the later levels (with a glitch) and the new weapon makes it really enjoyable. Nice work! :D
I played with a 360 controller, and even then it was hard, maybe using RB to do the same "pick" and "use" would make the controls more easy to use. The music is nice and the animation and movement of the worms is really well done.
The jumping movement seems slow to me, i dont know why a lot of games are doing this thing of a lot of inertia and slow jump velocity, seems like useless and frustating for the player if you ask me. But overall it is a fun little game.
Awesome music! And I like the gameplay as well, even though I didn't manage to kill the worm once :) Maybe you should make the worm visible below the surface. This would allow to aim a bit sooner. Oh man, I am still hyped by the music! Great work!
Really great idea, but the game is rather challenging with those keyboard controls. It took me a while to get past the first worm, but I didn't manage to get past the second level.
I played with an XBox controller. This was very fun, even though like others I had trouble with the controls. For gamepad, the best way to do aiming in a game like this is to aim (immediately) in the direction the right stick is pressed. I was expecting the trigger to be "throw", but it was actually the bumper. Also, jump is traditionally on "A" (it's much easier to reach quickly).
Game was awesome, although I was really bad at it. The movement arcs of the bad guys are really well done.
I would add mouse controls in the future if I were you by setting the rock velocities to throwpower *(Vector2)(Camera.main.ScreentoWorldPoint(Input.mousePosition)-character.transform.position).normalized, but other than that, absolutely great game, great music, very cool concept that ties in with the theme very well, especially for your first entry.
Comments31
Somehow I decided to try it this way, and then I believe just got used to it.
You can aim in advance though :D makes things more manageable.
I think you could have improved the controls a lot by making them simpler.
Why not auto-pickup the stones? Or why pick them up at all, just give the player infinite stones. Also, I would have put the aiming on the mouse position, this would have felt much more natural. As a last thing, I like the feedback sound you have before a worm appears. Having a little particle effect on the earth where he will emere would have seriously helped players to feel more in control of the situation.
OVerall a nice idea and very true to the theme.
The music is excellent, though...
The music is great and the gameplay is nice once you get the hang of it. I think that the aiming could be better and the controls need a little work. Simply moving left and right feels very limiting. You could probably add a jump or a double tap to leap left and right.
Overall I think you did a nice job and it was fun to play. Thanks for sharing!
you can jump, actually, or do you mean something else?
The jumping movement seems slow to me, i dont know why a lot of games are doing this thing of a lot of inertia and slow jump velocity, seems like useless and frustating for the player if you ask me. But overall it is a fun little game.
Beetlejuice Beetlejuice Beetlejuice
Loved the music!
maybe I didn't make it clear enough but you can skip levels, just die and press "s", there is melee weapon later that makes it more easy and fun
I would add mouse controls in the future if I were you by setting the rock velocities to throwpower *(Vector2)(Camera.main.ScreentoWorldPoint(Input.mousePosition)-character.transform.position).normalized, but other than that, absolutely great game, great music, very cool concept that ties in with the theme very well, especially for your first entry.
Hope to see more of your games in the future!