It had a nice feel to it. Even without graphics I sorta imagined myself in this situation with everything described. My only complaint is the fact that I have to start from the beginning if I make a mistake. I feel once you have proven to a game that you can get passed a challenge it shouldn't give you the exact same challenge again.
It needs more feedback. If I could get a prediction of what might happen if I pick an option, this game would be perfectly fine as is, sans graphics. Not knowing what the options mean, aside from the short explanation on the button makes some choices seem positive and then a boulder kills you.
Good concept, not executed as well as could have. Well done!
Some games don't need to have awesome graphics and many gameplay features if they can have this read-and-imagine-then-choose-your-adventure feature. It felt a bit random, but liked it. Music helped a lot!
You can test if the player is on the ground to see if jump should be triggered. The total death options were also kind of common. Other than that, the mood kept me going. Good job!
I'm all for games that try to go to new places, so I give you that. But sometimes some things don't go well together, and in this case, the whole RPG element falls apart because it's more of a guessing game that anything else. Again, I appreciate how you tried to mix two genres together. Keep it up.
The music did a whole lot to create an atmosphere along with the lighting. Not much gameplay-wise though, and the choices weren't very interesting since the only real impact was whether or not you died. This could be more fun to play with some random generation or choices that directly affect the game world.
Comments22
Good concept, not executed as well as could have. Well done!
Continue working on it ^^