Nice:), although going back to the start on dying was annoying, especially since on the third level you fall straight onto spikes...But great job, I enjoyed it:)
I will admit my fun was a bit hampered by a few restarts, some of them were from things like the eel automatically teleporting on me when I entered the room or finding out I can't get back up after missing the pipes at the start, but IT WAS SO CUTE. And the music was catchy and helped the mood. I defeated the last boss thing way too quickly, I don't even know what I did, it just peaked its head out barely, I mashed space, and it sort of died. Still, cute, good mood, and good enough fun.
Thanks for the comments. I thought restart at the same level you die wouldn't be challenging enought. Guess I was wrong :) Can't agreed more with the boss fight thing. I was hoping to make it more complex, but when finally get to work on that I realized only had one hour left. So I had to hurry:)
I like the style and audio a lot, but the puzzles themselves seemed unnaturally hard to solve. The rotating puzzle, for example, I wished the pieces rotated in some kind of understandable order.
Once I got past that, to the 'press space to attack' it started me over at the beginning! Big points for music and aesthetic!
Good visuals and nice music, although it changes abruptly between every room, affecting it a little.
By the way, I am really pleased to find a puzzle like the second one (cat face) nowadays... Well, even a puzzle is a rare thing in games these days. This one reminds me of Indiana Jones and the Fate of Atlantis, and that is damn good.
There is only one thing I didnt like. The first room is too hard to be the beginning. Everything kills (even the door) and it is easy to fall.
Besides that, it is a nice game. Keep up the good work!
very nice work. i could not figure out what to do at the third stage. the graphics were top notch. the jumping machanic needs a little work as well - it felt like i was in the air too long. great job
This is pretty fun :) The restarts are a bit annoying though... At first I thought it was a bug... Only later did I find out those things on the walls are actually spikes (they don't really look like spikes to me) :P maybe just restarting the room would be better? Also having a way to fall down faster would have been nice... But all in all, this is a solid, fun game!
The fact that you go back to the start when you die is ruining the game experience, which is a shame, it looks like a great game but I got tired or redoing everything from the start and never got to the end.
Third level is too difficult for me to want to continue playing and restarting the whole game when you die is unfair. Very fun game though, especially polished for a non-jam game.
Starting from the first level, and having to do all puzzles again and again is really annoying. But it has good puzzles and I liked the underwater movements.
First of all: this is a VERY cute game. The art and the song are amazing! Don't think the sound effects fit that nicely, though; could be a little bit less chiptune-y. The game itself feels nice, the slow movement fits the mood. I just think you could add some checkpoints, not necessarily at each level; it's just that accidentally dying to a ceiling spike and resetting to the beginning isn't that fun after four tries =D Great job!
It's official. By popular demand, I'll fix it so that when you die you start at the same level :) Don't know if I can do it before the judging ends. Don't want to break any rule
Really well polished, damn cool. I little brutal with the restart, I kept on catching edges in a seemingly unfair way. I really hope you take this further, really nice job!
It's pretty good overall, but as others said having to restart from the beggining can be a little frustrating :D Music and art pretty good and the puzzles were also good.
Really really liked the feeling and movement here! couldn't come past 3rd level, though, because the game crashed and the website was reloaded when I got the torch thing.
I would have played for much longer if I'd been restarted at the room I died in but other than that I liked it very much.
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Cake&Code29 Apr 2014, 19:16
Great graphics and I loved the audio. (Sound effects could use a little smoothing, but the actual music was nice!) The transition when you died was really abrupt and kind of strange. I felt like I had no idea why I died or what was going on because I just shot right back to the beginning. The puzzles themselves are cute, and I think it all ties together very well. Good job!
REally like the looks and the music but the collisions are too strict and some feedback when you die would be appreciated. I may be touching some spikes but sometimes it feels like random death. Great idea anyway and cool puzzles!
Thank you all for your comments! I really appreciate the feedback. I'm already working on an updated version which should address what you had pointed out. Stay tune!
Really nice art and style and music and polish overall, but one fundamental issue plagued it - you die with no warning, and it feels more like a crash than anything else! The "spikes" needed to be much more communicative of spikeyness, and you need to tell the player what happened to them, one way or another.
Cool atmosphere, the colours and sounds were great. Although yeah, restart on die was a pain, especially with the spikes along the walls! I though it was safe!
Having to restart since the beginning detracted quite a bit from the fun once that you've figured out the puzzles. On the good side, I really loved the art with the soft blue palette. Nice job!
I felt the eel was too random and it would always teleport on top of me and kill me, which was frustating since I had to start at the beginning because of something that wasn't really my fault. Also spikes near the entrances felt cheap.
I still enjoyed it a lot though :) the final battle felt nice, I liked it.
Like most of the other comments, the spike got me too in the eel room and after reading the comment posted on gamejolt, I was able to figure out what was happening. It's not so much that starting from the start again is challenging or not, it's especially that the spikes hadn't striked me as dangerous. So in the eel room, my first reaction was to believe the eel just bite me as soon as I enter, which seemed utterly unfair. It had of course nothing to see with it, but that was the impression the fact of dying without "further notice" in that room gave.
Cute art style/audio, quick to finish game, nice mood, good job. Congratulation on making a game in 48h and submitting it to the compo !
Nice looking game. a couple of things, the collision on the entrance of each level is just short of evil. Either remove it or widen it. Also it did some goofy crash on me when i picked up the weapon on the third stage, maybe it was just a problem with my Safari
@MrShoestore the collision thing is already fix and will be available (on an update) when the judging ends, but the crash is new. Will like to know a bit more about the issue.
The graphics and setup story are cool. I found the game too unfair/hard because of hitbox/collision issues. The 3rd level especially (with the attack wand) was very easy to die and then it made you restart from the very beginning. I did try four times to beat that 3rd level w/ no luck. Died on something different each time. I did enjoy the graphics a lot and if you fix the respawn issue and the unfair tile hitboxes, it would be a fun puzzle platformer to explore.
Great graphics! One thing that would have been nice though is if the floor was little more different than the 'spikes' Also dying and respawning at the first level was very annoying. Otherwise good game!
kind of frustrating having to start over from the beginnning because the puzzles aren't a challenge once you know how to do them. just feels like a slog. Fun game none-the-less! :)
Nice graphical style, the music was lovely too. The first puzzle was a little tough, and the avatar moved gratingly slow. And as has been said, starting over on death was a kick in the pants.
I died. A lot. And then I died again. The first level was extremely confusing, but I eventually got it. I was dismayed that level 2 was so easy leading into level 3, where if you simply sink to the bottom, you insta-die and have to do it all over again...
Otherwise, I really liked the visual style and the mood of this game. The audio was also quite well done and there are a lot of things going for this game. Overall, I appreciated the attention to detail in the art and the varied gameplay.
Game is great, love the art style and the mood of the game. Very responsive controls as well. But there are bugs, I went from the third level back to first as I was descending to the third level.
Very pretty adventure, with a fun look and feel! I think you should play up the puzzling and down-play the combat.
Dying and being sent back to the beginning doesn't match the pace of the rest of the game. Because the player moves slowly under the water, solving the first puzzle takes a while. Having to do it again and again is irksome.
I like the music and visuals, but I'm not really a fan of the trial-and-error style of gameplay. If you give the user three buttons to push, there should be logic behind the sequence of buttons to push - as it is, you have to brute force it. If you're making the player line up an image, make it a test of skill in some way (maybe you have to stop the spinner at the right time so it all lines up).
This is one of those game I look at and I'm look "Ooh, this looks interesting." Definitely a nice presentation of your game.
As far as platformers go though, it's pretty generic. Not a whole lot is going on unfortunately. Its basically a kind of 1-2-3 step kind of game and you're done. It definitely has some personality to it, but the actual gameplay could use some more work.
Nice visual aesthetic, and I loved the music. Gameplay was pretty good overall, but it would have been a lot more enjoyable starting over from the current level when you die, rather than level 1.
Nice effort for 48 hours. I think the hazardous platforms were a little hard to read so I kept trying to land on things, dying and having to start over. I would continue polishing and working on this, based on feedback. Good job.
I also found the restart from the beginning a bit too much frustrating. The eel of third level kept telefragging me every time... Good graphics and audio though.
Thought the movement was too floaty and it was frustrating when the entire game restarted with a single death, but the puzzles were really fun. Good job :)
Game idea is good, so the first three puzzles -- unfortunately I was so disappointed by going back to level one that I didn't finish. I like hard games, believe me.. But this is too much :-D
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Once I got past that, to the 'press space to attack' it started me over at the beginning! Big points for music and aesthetic!
By the way, I am really pleased to find a puzzle like the second one (cat face) nowadays... Well, even a puzzle is a rare thing in games these days. This one reminds me of Indiana Jones and the Fate of Atlantis, and that is damn good.
There is only one thing I didnt like. The first room is too hard to be the beginning. Everything kills (even the door) and it is easy to fall.
Besides that, it is a nice game. Keep up the good work!
I also quite like the music!
The restarts are a bit annoying though... At first I thought it was a bug... Only later did I find out those things on the walls are actually spikes (they don't really look like spikes to me) :P maybe just restarting the room would be better? Also having a way to fall down faster would have been nice...
But all in all, this is a solid, fun game!
(...I didn't like to die in 3rd level and get teleported to level 1 though :)
But having to redo everything everytime you die is annoying :(.
Anyhoo other than that, great adventure :)
I felt the eel was too random and it would always teleport on top of me and kill me, which was frustating since I had to start at the beginning because of something that wasn't really my fault. Also spikes near the entrances felt cheap.
I still enjoyed it a lot though :) the final battle felt nice, I liked it.
Pd: I hate that stupid eel.
It's not so much that starting from the start again is challenging or not, it's especially that the spikes hadn't striked me as dangerous. So in the eel room, my first reaction was to believe the eel just bite me as soon as I enter, which seemed utterly unfair.
It had of course nothing to see with it, but that was the impression the fact of dying without "further notice" in that room gave.
Cute art style/audio, quick to finish game, nice mood, good job.
Congratulation on making a game in 48h and submitting it to the compo !
Otherwise, I really liked the visual style and the mood of this game. The audio was also quite well done and there are a lot of things going for this game. Overall, I appreciated the attention to detail in the art and the varied gameplay.
But I died inexplicably in level 3 and get back to level 1
Dying and being sent back to the beginning doesn't match the pace of the rest of the game. Because the player moves slowly under the water, solving the first puzzle takes a while. Having to do it again and again is irksome.
On the positive side, the graphics and music are great, good job!
As far as platformers go though, it's pretty generic. Not a whole lot is going on unfortunately. Its basically a kind of 1-2-3 step kind of game and you're done. It definitely has some personality to it, but the actual gameplay could use some more work.
Nice music.