Short, but pure placebo, I love the art, and the music is perfect for the game. I would have preferred if there were more feedback regarding states of harmed creatures, or when they harmed you. GG
You did a really good job setting the mood in this piece, and I like the use of breath weapons--that's pretty innovative, and new for me! It was *cool*.
The gameplay is pretty rudimentary and the platforming is pretty much functional at best, with a short length, but for me the main thing that bothered me about this game was the lack of audiovisual feedback for attacks. It was difficult to figure out that I was being damaged, or damaging anything, except when enemies disappeared or my pentacle points dropped. In such a short game that was pretty inconsequential, but with any greater challenge it would have posed a real problem.
VictoryGarden, thanks for your comments, I'll probably polish it way more in the future. As I mentioned on the postmortem, my main objective was to figure something out given a theme, and to work with the official 2D Unity tools, which I hadn't done.
I'm glad you enjoyed, and thanks for the great feedback.
Love the music, pretty cool with the art. Gameplay lacked immensely, but could be hugely improved on post-LD. Far, far too short of a level, also, even for LD standards ;) Compliments to the firebreathing particles, although being able to use it indefinitely seemed to make it very easy!
Can't compliment the music enough though. Props to the musuican(s)!
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Great work guys!
I would have preferred if there were more feedback regarding states of harmed creatures, or when they harmed you.
GG
The gameplay is pretty rudimentary and the platforming is pretty much functional at best, with a short length, but for me the main thing that bothered me about this game was the lack of audiovisual feedback for attacks. It was difficult to figure out that I was being damaged, or damaging anything, except when enemies disappeared or my pentacle points dropped. In such a short game that was pretty inconsequential, but with any greater challenge it would have posed a real problem.
I'm glad you enjoyed, and thanks for the great feedback.
Compliments to the firebreathing particles, although being able to use it indefinitely seemed to make it very easy!
Can't compliment the music enough though. Props to the musuican(s)!