The Monastery

The Monastery

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.72
coolness: 1.00
fun: 3.48
graphics: 3.17
humor: 2.43
innovation: 2.81
mood: 3.48
overall: 3.68
theme: 2.70
The Monastery is a party-based RPG with an oldschool heart. You control a party of four characters, a Fighter, a Wizard, a Cleric and... a Ninja! Combats are highly tactical and turn-based. If you like games like Pool of Radiance or Ultima games, you are going to have fun with this!

The game features three levels filled to the brim with encounters, hidden treasures and notes left behind by the monks. In addition to normal ending, there is a super hard ultimate ending for veterans of tactical turn-based games. Are you the first who can defeat the ultimate end boss?

BACKGROUND STORY

In a raging snow storm a group of adventurers seek shelter in an abandoned monastery. The occupants of the monastery are long dead now but even in death they still roam the hallways.

The adventurers must battle hideous monsters while gathering clues left behind by the monks. By using might and wits they can puzzle together what has happened in the monastery. Perhaps the secret lies beneath the surface of the frozen pond in the monastery's courtyard?

KEYBOARD CONTROLS

Use arrow keys or numeric keypad to move around.

In exploration mode you can use the following keyboard commands:

P = Pick up item from the floor

U = Use items you have found

C = Cast a spell to heal your characters (see belows below)

S = Search the current room. You only need to search each room once

In battle mode you can use the following commands:

M = Move and attack, you can also use the numeric keypad to move diagonally

A = Attack a monster in range with targeting

C = Cast a spell

G = Start guarding. If a monster comes next to you while you are guarding, you get a free attack on the monster.

S = Skip your turn.

CHARACTERS

Contar (Fighter): Party's fighter. Very strong and durable character.

Darky (Ninja): Fast and heavy hitter.

Perel (Cleric): Party's healer. Can cast Cure and Resurrection spells but only as long as he is alive!

Sancsaron (Wizard): Ranged specialist. Can cast Magic Missile and Fireball spells that always hit the target.

SPELLS

Spells have fixed number of uses. If you find a scroll, you can get new spells by reading it. Remember to use the 'U' command to read scrolls that you have found. This only works outside of combat though!

CURE: Restore some health to one character. Can be used outside of combat too.

RESURRECTION: Very powerful healing spell that fully restore HP of all characters, even dead ones.

MAGIC MISSILE: Ranged attack (range 8) that always hits and does a lot of damage.

FIREBALL: Deals massive damage to all creatures in 3x3 area upto 5 squares away.

GAMEPLAY TIPS

* You can use the Attack command to scan the battlefield and see the status of monsters and party members.

* Each character in the party has a different role.

* Try to keep weak party members, especially the Wizard in safe distance from monsters, preferably behind stronger characters.

* There are hidden things, especially on the second floor of the monastery.

* Manage your resources wisely. Do not wander aimlessly around as this will attract wandering monsters!

LINUX VERSION

There is no official Linux version but the code is Linux friendly. If you have the dependent libraries installed you can just git clone the repository and use the following command line to compile the game:

git clone https://github.com/petrihakkinen/ld29.git

cd ld29

gcc `sdl2-config --cflags --libs` `pkg-config --cflags --libs lua5.1 lua5.1-c++ libpng` -lSDL2_image -lSDL2_mixer LuaSDL.cpp main.cpp

Thanks to caryoscelus for helping with this!

EDIT 29th April: fixed typos in the game and updated the accompanying readme
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