The Pond
"A brother and sister are separated when the sister gets dragged into a mysterious pond. The brother jumps in to save her and finds a strange world beneath the surface filled with tentacled horrors. Can he find his sister before the tentacles find him?"
"The Pond" is a simple game where you have to avoid obstacles by jumping over or sliding under them. If you hit too many obstacles the tentacles will catch you.
The game was made in 40 hours during the Sony Hackathon event in Lund, Sweden by a team of four people: 1 programmer, 1 composer and 2 wild artists.
"The Pond" is a simple game where you have to avoid obstacles by jumping over or sliding under them. If you hit too many obstacles the tentacles will catch you.
The game was made in 40 hours during the Sony Hackathon event in Lund, Sweden by a team of four people: 1 programmer, 1 composer and 2 wild artists.





Comments27
~AlucardX60
To some of the questions,
(@gikdew) 1. Are we thinking about releasing the game on a android/iPhone device? To this day we don't have any plans to port the game to that platform... yet. If there might be a big interest in playing the game on those devices, we might consider it.
(@Brodenino) 2. Is there any way to win if you keep on running? Not to spare you any spoilers but, yes! There is a endgame. If you win there is also an opportunity to explore a 'hidden' level. See if you can find it? :D And we agree, the game is tough. There is a significant stagger of difficulty between the first and the second level, this we agree is something that needs to be tweaked to not let the player get overwhelmed by the sudden degree of difficulty and try to keep moving to the next level. The tweaking will be, as most of our feedback and responses tells us, about both adjusting the hitboxes to better fit the objects and letting the objects stand out more from the background. This will hopefully result in a better experience during playing the game.
Thank you yet again for the awesome feedback! And we would love to hear more from you!
Nonetheless, cool music, cool style. Good entry!
I agree with your other critiques that the tentacles should not get closer to you if you are doing well; similarly, I did have trouble with a lot of the hitboxes, not being sure where to jump, and the like. There were other times when I would pass multiple obstacles and only THEN get caught, so that there really seemed to be no relationship between how I played and whether or not I was trapped. The tentacles moving up weren't just a visual effect; they also meant that I could have already lost the game without knowing it, which is inappropriate for this genre.
Finally, I have some qualms about the end of the game. It's unfair to the player to have such a sudden, substantive change in the controls (much higher jump and much longer slide) without any warning, or apparent reason for it. I agree that it's nice to change things up a little and that having different-sized stuff to jump over was fun, but it seemed really unfair, and I felt like I had to relearn the game. Then, when I got to finding my little sister, the "the end" screen made her disappear... this also seemed unfair ._. If you're going to have reaching a quest object be the end of the game, then it makes sense to see that object on the ending screen, right?
And, it seemed strange that the tentacles would suddenly stop at the final obstacle. Why couldn't all the other obstacles stop the tentacles? From a narrative perspective, it just doesn't make sense.
I really enjoyed this game, though. It was harrowing to play, and all of the animations on the main character were cute and helped with characterization. I liked his tangly legs!
Thanks for the game, and good luck with the post-compo version!