Wow. This is actually a really great concept! It was more challenging than i thought it was. I love puzzle games! Played till that level with 4 cherries, and then stopped playing because I didn't want to restart again.
Very pleasant, and the Twist is very appreciable. A little bug however : if i'm between two square, I take off the both. Nice job :). Simple and efficient :)
I stopped playing after only two moves. If only there'd been like a twist or something!
Nah, it's neat =). I like how the twist forces you to think ahead. Some of the levels felt a bit like they were just there, but the more puzzle-y ones were nice.
I wish the crab moved slightly faster and that i had more control of it in the air though, or at least that there was some momentum leaping off an edge, so you could float across small gaps if there's enough vertical space. Just dropping like a rock like it does feels a bit unnatural.
Oh also, it felt a bit like i was exploiting a bug when i discovered that i could dig while falling (mostly because of the lack of control while falling otherwise, i think) - i guess you're supposed to be able to do that though? Had to do it to get past at least one level, anyway.. but it definitely felt like i was breaking another one when i just went outside the edge of the screen and dug in =P
Also, you can dig two blocks at once if you stand between them just right. It only counts as one for the twist counter when you do that.
Graphics wise, it's inconsistent between flat pixelly (crab, +) and higher res shaded (apple, block), but i guess that's just a case of stub graphics never getting updated. Common LD problem =)
Great game! Challenging and fun, I think it had a good difficulty curve. The graphics were stylish and clean, but It would be even better with some music!
Interesting mechanic! Like a few others mentioned, the movement felt very rigid and "sticky," and the difficulty curve was a bit high (though I made it to level 10 or so). Overall, though, good job!
It has somewhat interesting puzzles, but I found it a lot easier to just avoid the holes and wait until I went in the right direction again. Bit boring. Hated the squeaky noises. Overall, interesting concept but not quite there in terms of creation.
Love the idea of a literal twist. And the puzzles were great -- I didn't have the confusion/difficulty that other people experienced; I thought they were about right.
I like the twist mechanic, but it can be a bit hard to grasp where I might end up. The graphics are a little plain. It's an interesting concept for a puzzle game though!
This was a whole lot tougher than I originally thought. You did a nice job increasing the challenge of each level while not making the game feel unfair. I think some additional game mechanics would add more strategy, and really improve the experience. There are definitely areas for improvement (sound/visuals), but what you have is quite fun.
I really liked it, very very clever. Would have been nice to have a "you win" screen, but I figured I won when it looped back to the beginning. Lots of challenging levels. :)
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Maybe there is also too high a difficulty curve. I got stuck on the second level, frustrated.
The twist is not really satisfying, the movement of the spider/thingy a bit too rigid.
Nice effort though and congrats on making a LD game.
It's not supposed to be easy :)
Those are some really challenging puzzles, I somehow managed to beat them all, I feel accomplished =D
Unfortunatly the computer I work with now had no audio - so I could not rate it.
Nah, it's neat =). I like how the twist forces you to think ahead. Some of the levels felt a bit like they were just there, but the more puzzle-y ones were nice.
I wish the crab moved slightly faster and that i had more control of it in the air though, or at least that there was some momentum leaping off an edge, so you could float across small gaps if there's enough vertical space. Just dropping like a rock like it does feels a bit unnatural.
Oh also, it felt a bit like i was exploiting a bug when i discovered that i could dig while falling (mostly because of the lack of control while falling otherwise, i think) - i guess you're supposed to be able to do that though? Had to do it to get past at least one level, anyway.. but it definitely felt like i was breaking another one when i just went outside the edge of the screen and dug in =P
Also, you can dig two blocks at once if you stand between them just right. It only counts as one for the twist counter when you do that.
Graphics wise, it's inconsistent between flat pixelly (crab, +) and higher res shaded (apple, block), but i guess that's just a case of stub graphics never getting updated. Common LD problem =)
Nicely done.
the graphics could have been better