Thermonuclear Mutant Bunker Survival is a game about a person, being in his bunker - years after the thermonuclear war happened - surrounded by mutants. Survival means shooting the mutants. But one could wonder where the difference between him and the mutants is, particularly because they look similar.
This game has been written in JavaScript on Linux, was tested with Firefox and should run on every platform that supports a keyboard. I did a test implementation of controls for mobile devices, but it did not feel good enough.
Feel free to submit bugs if it's not running properly on your browser, but it only uses standard JS, HTML5 Canvas and BrowserStorage (for the highscore), that are widely supported.
TMBS was mostly made today, reusing little parts of the code I wrote yesterday for a game that was considered too boring today.
Controls: Turn with the arrow keys, shoot with Spacebar.
Good job. I totally blew all my ammo before I realized I oculdn't get more, shoulda read the fine print first. Personally, I would've liked a little more movement from the player.
This game is not bad, but if feels a little empty. You did a good job with the characters though, the animations are quite good. The difficulty is slowly increasing like it should. And it's HTML5 :D
First time i played this i just spammed bullets everywhere and suddenly was unable to shoot, so i figured i'd run out of ammo, and it'd be a better strategy to try to actually aim at enemies and take them out with a single bullet, if possible. So i tried to do that.
But that didn't feel right either. I felt like i spent a really long time just sitting there picking out enemies one by one, never in any real danger.. occasionally there'd be a flurry of a bit more threatening activity (when i levelled up, i think?), but it'd die down again soon enough. Level progression was very slow. Ammo(?) in the lower right didn't seem to deplete at all, but if i was shooting more often it did, and it didn't seem to go back up, so.. i don't know. You're supposed to just sit there and carefully aim at things, i guess? But it's so sloooow..
So yeah, i think that hurts the game. You have more interesting moving enemies further in, and i like those more, but to get to them you have to put up with all that slow waiting and picking, and even when you do there's just a few followed by more waiting.
The ammo is finite, as you noticed: Every shot needs one ammo, every hit gives you one. The ammo-display in the lower right is growing with the square of the ammo you have left, so as long as you have enough it does not seem to change a lot.
Yes, going beyond level one is possible, and it's only 50 hits for each level. I agree that the first level is a little bit slow, but there are more and faster enemies with each level. The interesting moving enemies come in waves, according to where in the current level you are.
Nice little game with good graphics. It's like a simplified version of asteroids. I'm not sure if the ammo restriction is a good idea and it felt a bit slow. Would be nice to increase the speed, reduce the number of lives maybe to one and add some audio to make the game more fun to play.
Comments14
Could have used sound effects and some background art.
But that didn't feel right either. I felt like i spent a really long time just sitting there picking out enemies one by one, never in any real danger.. occasionally there'd be a flurry of a bit more threatening activity (when i levelled up, i think?), but it'd die down again soon enough. Level progression was very slow. Ammo(?) in the lower right didn't seem to deplete at all, but if i was shooting more often it did, and it didn't seem to go back up, so.. i don't know. You're supposed to just sit there and carefully aim at things, i guess? But it's so sloooow..
So yeah, i think that hurts the game. You have more interesting moving enemies further in, and i like those more, but to get to them you have to put up with all that slow waiting and picking, and even when you do there's just a few followed by more waiting.
In short, i think this progresses too slowly. =P
Yes, going beyond level one is possible, and it's only 50 hits for each level. I agree that the first level is a little bit slow, but there are more and faster enemies with each level.
The interesting moving enemies come in waves, according to where in the current level you are.