They Beep

Overall★★★★★★★★★★3.12
Fun★★★★★★★★★★2.95
Innovation★★★★★★★★★★3.12
Theme★★★★★★★★★★3.17
Graphics★★★★★★★★★★3.48
Audio★★★★★★★★★★3.09
Humor★★★★★★★★★★3.79
Mood★★★★★★★★★★3.20
Coolness★★★★★★★★★★46%
JUST THINK OF THE BUGS AS ABSURDIST HUMOR.

They Beep is a dialogue driven, point-and-click game where you play as a man named Travis. Travis thinks there might be a robotic infiltrator at the office.

But probably not.

CONTROLS

Just the mouse.

They Beep is designed to run at 640x480 resolution, so larger ones will create artifacts on the sides of the screen.

Comments18

magicspark29 Apr 2014, 02:44
This game was hilarious :) Nice job on the funny ambiance!
cirolve29 Apr 2014, 02:45
Haha, clever game idea! I still haven't been able to figure out who the robot is, but I'm definitely going to keep trying!
Sodaware
Sodaware29 Apr 2014, 02:54
I liked it! Nicely presented, and a good dose of humour. Especially liked the intro, and running around questioning everyone was fun. Liked the ending too - is there more than one?

My only complaint is that there isn't much freedom in the dialogue - you can't leave a conversation once it's started, and can't go back and talk to someone again (or if you can, I couldn't figure out how).
devince
devince29 Apr 2014, 12:59
Does Android dreams of electric coworker?
pichifino30 Apr 2014, 00:47
Great game. I really like it
taocayo30 Apr 2014, 01:02
Is there more than one ending?
mrhill2 May 2014, 10:33
"Im pretty sure that email was a joke". Im pretty sure to now, din´t manage to find out who it was. Great job
trueyomic2 May 2014, 17:10
Very silly game. Though I couldn't figure out what to do different to get the robot to come out (if there was one) it was quirky and fun trying to figure out who it was. Pretty neat original game.
Hyoga-3D
Hyoga-3D3 May 2014, 02:26
Nice game with all that conversation, well done.

Though I could not find the robot :/
GrooveMan
GrooveMan3 May 2014, 07:11
I love the style of this game (and the music, though it didn't loop for me), but talking to the other staff felt a bit aimless. Dialogue trees repeated between characters often, so I wasn't sure what kind of direction I should have been taking.
Balloonsfor600
Balloonsfor6003 May 2014, 19:52
Funny game idea. I'm not sure if I could find the robot and I started to get a little bored with the repeating dialog. The music is good, but it didn't loop properly, so I ended up with silence for most of the game.
atomic_swerve6 May 2014, 01:30
It's fun to see an adventure game in LD, but I definitely felt there could have been more variety in the conversations. Didn't really feel like talking to anyone was leading anywhere.
VictoryGarden6 May 2014, 04:20
An interesting game, but there didn't seem to be any loss condition--so it falls more under the purview of interactive storytelling. I think a smaller number of interactions could have made it clear that the player character is the robot (... if I read that correctly?). As-is, if it's a game, then it probably needs to be more forgiving--as there's no apparent way to learn a character other than restarting the game; and if it's simply a narrative, it should likely be a little bit less repetitive.

All-in-all I enjoyed the humor and was reminded far too much of my own experience in office environments, so thank you for the flashbacks ._.
JoeProgram6 May 2014, 04:29
Is this a puzzle game? I'm not sure whether I'm supposed to find the robot, or if its just about me playing a weird character. Would love some clarity, either way!
klianc0913 May 2014, 15:06
The idea is cool but it really lost it's charm after they respond the same way to the same questions for the fifth time. The graphics were nice and the music was great as long as it lasted.
cageinabird13 May 2014, 16:57
Hilarious intro! :D

I really like the concept, but couldn't figure out what to do. After talking to everyone I got a game over screen. I thought I'd be able to go back and talk to re-question people but you can't talk to people more than once.

Also, following the same dialogue structure gives a clearer structure to the puzzle solving, but it did make it harder to remember who said what.
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