Ludum Dare #29compo
Train Wreck
You struggle to reach the ladder provided by the coast guard after being ejected from a train that fell off a bridge into the sea.
Objective:
Reach the surface by swimming up. Avoid the train's debris and don't drown.
Controls:
- A/D or Left/Right to Move
- Alt+Enter to Toggle
- ESC toExit
My Ludum Dare 29 entry. Made with Gamemaker: Studio. Fairly happy with it. Enjoy!
Objective:
Reach the surface by swimming up. Avoid the train's debris and don't drown.
Controls:
- A/D or Left/Right to Move
- Alt+Enter to Toggle
- ESC toExit
My Ludum Dare 29 entry. Made with Gamemaker: Studio. Fairly happy with it. Enjoy!
Comments14
Boodog30 Apr 2014, 04:44
Good job! The speed of the player should get a bit faster though :)

MrBlade1 May 2014, 22:44
Fun game. It's a bit hard and takes a minute to get used to. Fine art and nice sounds. I would have liked a windowed option, but it's a game made in 48 hours, what should I expect? Haha. Good work!
AlexFili10 May 2014, 18:15
Interesting concept but the controls could use a bit of work. I do like the idea though and the gameplay is pretty cool!
CommanderJ17 May 2014, 16:55
I like the gameplay, although it was a bit confusing at first. Feels a bit too short.

BMacIntosh17 May 2014, 18:27
The controls were unique and interesting. Good job. It is quite short, though!
ZeppelinCaptain17 May 2014, 19:35
Very cool controls that could have been explored at lot more. Shame there wasn't more to it.
Benjamin17 May 2014, 20:33
I think the control are what make this game interesting. Short but efficient gameplay. Well done.
Rock4817 May 2014, 22:59
Couldn't get it to run in wine: cabinet not valid.
pichifino18 May 2014, 11:07
Good job
tastyoishi18 May 2014, 12:31
Fun, good theme :) a little short, but solid
Moosefly18 May 2014, 12:48
Not much, but it's a decent minigame. Somewhat easy too, finished three of my five tries I think.
Anssi@MooseflyGames
Anssi@MooseflyGames
Clinthoney19 May 2014, 04:09
Graphics are not the best but the mood is good. I suggest instead of just very plain graphics put some kind of shading into it.
misterwalter19 May 2014, 05:28
The controls felt awkward at first, but once I got to know them they provided a novel way of moving. I think that the biggest thing to work on with this would be non-random levels, because I found that the difficulty of a particular run varied from effortless to impossible.
I had fun though, keep it up!
I had fun though, keep it up!





It would have been nice to see the speed of the player increase over time if you successfully pressed left and right in rhythm with other :)