UHP Undeground Facility

Overall★★★★★★★★★★3.21
Fun★★★★★★★★★★2.96
Innovation★★★★★★★★★★2.53
Theme★★★★★★★★★★2.75
Graphics★★★★★★★★★★3.36
Audio★★★★★★★★★★3.24
Humor★★★★★★★★★★2.26
Mood★★★★★★★★★★3.56
Coolness★★★★★★★★★★100%
* All the instructions are in the game (:

* This game needs .NET Framework 4.0 redistributable and XNA Framework 4.0 redistributable (im guessing the redistributable thing), I added the XNA in the ZIP (:

* Report any bugs immediately (also sorry for any typos)

* I have a fear that my game is going to run slow in some computers

This game took me almos all 48 hours X___x im so tired. But anyways thanks for playing.

Comments29

Zephyr29 Apr 2014, 01:16
Awesome atmosphere and ambiance!
Two Scoop Games29 Apr 2014, 01:28
Good atmosphere. Seems really good for 48 hours.
torcado194
torcado19429 Apr 2014, 01:46
nice game! a little slow, but looks very polished. kinda difficult too. good job!
Nnnnneeeedddd29 Apr 2014, 18:12
This was terrifying. Really good game
lajos
lajos30 Apr 2014, 02:27
Nice looking game. But the gun doesn't seem to be working even after I pick up the items on the second screen. (on win7)
NiceAlexanderASauthor30 Apr 2014, 02:43
On the second part there is no guns, only ammo and health (for decoration) thats why xD
gmaker30 Apr 2014, 08:09
art so cute! ) awesome! great job
Joror
Joror30 Apr 2014, 21:12
The gun seems to have almost no effect, but that made using the chainsaw better :P
NiceAlexanderASauthor30 Apr 2014, 21:29
Yeah i forgot to mention that you need to hold fire to make the guns work xD
sudorossy
sudorossy30 Apr 2014, 22:23
Good graphics, really nice sound! AI is quite simple, and I'm really bad at the game :P
zedutchgandalf
zedutchgandalf2 May 2014, 05:11
Nice atmosphere! The graphical style fits it well :)
ccglp
ccglp2 May 2014, 16:38
This is very good, reminds me a lot to Hotline Miami
Crefossus
Crefossus2 May 2014, 19:25
Interesting combat - as I found multiple tactics to overcome your enemies. I like how initially you learn that avoiding can be useful. Perhaps slightly less ammo overall so spending it or finding ammo is more meaningful. You can have that moment when you're like OH CRAP out of machine gun bullets... switch to pistol. "I'm such a smart player".

Nice particles and the rotating/facing you floor tiles are neat. I will say I thought that floor near the green floor tile was a wall at first.

Movement is a little boring - not sure if it's just slow or what. Sprint maybe (and you can't shoot then?)?

Great job with the difficulty considering the length of the game, although for me it depends heavily on the oldschool game design of memorize what's coming. That's valid though and it does this fairly effectively.

Pretty amazing what you accomplished in this time span! I had fun watching your timelapse :)
Cosine2 May 2014, 21:16
Stupid Norton, won't let me play. :(
iiechapman
iiechapman3 May 2014, 18:18
Great mood going on here, the atmosphere was really tense. This felt like if you took Hotline Miami and make it scarier and more of an adventure game!
primitiveconcept
primitiveconcept3 May 2014, 18:20
Very good atmosphere. Movement could be "pepped up," seemed a little slow. Very impressed by how much you were able to pack in with such a short timespan!
mneubrand3 May 2014, 18:27
Nice game. Great atmosphere and graphics. Also not a straight forward shooter but you have to think about how you're going to approach the next enemy
kikaz3 May 2014, 22:36
Great job, good atmosphere, nice graphics, just to hard for me :)
sP0CkEr27 May 2014, 04:14
chainsaw - nuff said
goerp9 May 2014, 11:09
Good mood, good sound to go with it.
There was a decent build up of difficulty and starting out without weapons is a nice touch. I think some sound effects for the weapons would have helped.
I was surprised I couldn't go back through doors and was also surprised that I got killed. Some audio feedback would have helped there too, to give me a indication how much I got hit, how much I hit etc.

Otherwise, nice game.
Penguincat
Penguincat9 May 2014, 23:08
Pretty cool, but I would have preferred if the movement controls were relative to the player's facing (i.e. W always moves the player forward), and an aiming reticule to replace the cursor. The movement was also very sluggish which made it difficult to dodge. I really like the atmosphere and backstory though.
Jason Lay15 May 2014, 00:30
The graphics were awesome. However I did find myself getting hung up on some corners, possibly due to the collision detection.
SnoringFrog
SnoringFrog15 May 2014, 20:44
Nice game. It was surprisingly difficult to survive encounters with the gun-toting enemies.
ElStevo16 May 2014, 00:13
Really nice, hard enough, but not too much. Nice design, classic mechanic, easy to get. Good job.
ZeppelinCaptain17 May 2014, 21:04
Has some balancing issues (rate of fire for enemies is WAY too high, and it definitely needs some checkpoints), but otherwise feels like a very complete game. Thanks for taking the time to make this worth the while, this stands out from the crowd in terms of polish (not innovation though).

Favorite part was that you met a guy with a weapon before you even had a weapon, that was great.

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