-not a postmortem- Under Earth (JAM)

First of all, thank you for everyone who played and gave me feedback, you guys rock !

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Now about the project:

enemy_tri_wall

The good:

– worked solo, as I’m used to. It has some drawbacks but I think now I can understand better what I’m doing and I could put everything I wanted in the game, that freedom is priceless;

– focused on gameplay, even tho I’m usually just making pixel art I decided to postpone that to make a game that was actually fun and I had a lot of fun doing it;

– listened to feedback, one of the best things I did was to give it to someone else play, once in a while. They could say whatever they felt while playing and say what was weird or find bugs for me 😀

– “studied a lot”, i know it sounds weird so let me explain: I watched many videos with tips from Vlambeer ( as some of you pointed out ), Pixel, Konjak and others and i read a lot about game development too. Not about the actual programming but about things that make video games feel good. People who are already successful have lots of useful things to say. I really wanna become as great as those guys someday.

The ( not so ) good:

– windows-only ; .exe, I know people usually hate downloading and executing files but I had no other good option. The only program I know how to use is Construct Classic, that has all the tools that I need in an interface friendly enough for an artist like me;

– no saturday: actually saturday was a lot of fun but i didn’t actually do anything about the game D:

– didn’t have enough time to make a boss: that’s just sad haha

Well, thats it ! This is the greatest Ludum Dare I’ve seen so far, you guys have done lots of cool games too and I’ve been playing some of those 😀 ( oh and it’s not a postmortem because I plan to continue with the project, follow me on twitter for more info! @illugione )

And for you who haven’t played my game yet:

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Source: ludumdare.com archive

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