Underground

Coolness★★★★★★★★★★20%
This was my first Ludum Dare, so I'm pretty happy whit what I did. Sorry if I made any spelling errors...

Comments9

kiririn51
kiririn5128 Apr 2014, 23:39
Very simplistic but interesting concept, kind of confusing at first but good once it really starts.
Linkigi
Linkigi28 Apr 2014, 23:41
I think you've really got something here. Currently the events after each day are interesting but I found I was skipping the text a lot of the time due to how often it comes up.
If you continue working on this game in the direction you are, making it a bit more lively then you could be onto a hit in my opinion.

ps. Also, I think the game could benefit from more of an objective. Nevertheless, great work given the time constraints and everything.
Linkigi
Linkigi28 Apr 2014, 23:42
pps. Also, the 'Windows' and 'Source' download pages are the wrong way round.
voidqk
voidqk28 Apr 2014, 23:47
hmmm nothing happens when I try to run it..?
ZeppelinCaptain30 Apr 2014, 19:36
Yeah, as Linkigi said, the Windows & Source are mixed up!

But a great idea, although it took me quite some time to figure out that you had to click on the little guy in order to do stuff. Also: it's quite frustrating that the last guy left can just die randomly.
Stuffie
Stuffie2 May 2014, 17:35
Interesting concept, but my guys randomly went to the surface and died :(. I think if you could speed up the initial curve it would be pretty cool indeed.
koe4155 May 2014, 01:35
Neat concept and great mood. Felt like I was just waiting for my entire crew to be lost. Good tension with each passing day and having the short clips after each day really adds to the uniqueness of each play through. It would help to have some sort of feedback to the player to indicate when it is safe to dig or build up a base if it is not completely random. Losing that last guy kind of sucks when not given any warning.
HybridMind
HybridMind11 May 2014, 14:02
Solid foundation. I played for 36 days before there just really wasn't much point that I could tell. I wish I knew what the '3 vertical lines' facility did. I dug a huge ladder downward hoping to find something but never did. I had a population of 5 by the end. I wish there was more variety in the random popup events or that maybe they didn't occur each round.
Jason Lay17 May 2014, 02:50
Ok, but repetitive.

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