
Undersand
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Please read the included README file for hints and instructions.
This game is really quite terrible. It was an experiment in using Unreal Engine 4's Blueprint visual scripting to substitute C++.
Based on the result, it's clear that Blueprint accomplishes exactly what it set out to. Blueprint is intended as a way for those with little programming background and a significant artistic inclination to create a game of their own, without having to enlist the aid of a programmer. It is for that reason I think Blueprint can be a very helpful tool.
However for a programmer like myself, I think it's a MUCH better idea to stick to C++ or some embedded scripting language.
P.S. Apologies for the relatively huge file size, it's just the nature of UE4, I guess.
This game is really quite terrible. It was an experiment in using Unreal Engine 4's Blueprint visual scripting to substitute C++.
Based on the result, it's clear that Blueprint accomplishes exactly what it set out to. Blueprint is intended as a way for those with little programming background and a significant artistic inclination to create a game of their own, without having to enlist the aid of a programmer. It is for that reason I think Blueprint can be a very helpful tool.
However for a programmer like myself, I think it's a MUCH better idea to stick to C++ or some embedded scripting language.
P.S. Apologies for the relatively huge file size, it's just the nature of UE4, I guess.