Our history: This is our first game development event that we participate. We are students of Jogos Digitais (Digital Games) at Facisa in Campina Grande, Brazil and we're on our first year on this course. We can say from the bottom of our hearts that we learned a lot with this experience and it was very profitable. Hope you like this work we made with love.
History of the game: The game is a 2D side-scrolling adventure game that tells the story of a little girl that fell on a hole and his brother that always was a selfish guy. For a matter of time he fell on the hole too and he has the objective to save her sister and himself from there.
Controls: Arrows Keys - Move Q - Shoot Stones
Credits: Arthur Cesar (Art, Screenplay) Caio Marcio (Art, Sound) Dayvid Mendes (Art) Lucas Freitas (Animation) Rubens Salvador (Programmer) Tacitto Adamis (Programmer, Screenplay) Victor Santiago (Animation, Sound)
The artwork looked nice. I wasn't able to really understand the goal though. I explored around a few times but the level design wasn't very clear as to where I should go. I just kept hitting dead ends. One time I even stepped right out of the right side of the map and fell to the bottom and got stuck. Some of the wood platform hitboxes don't work either.
The controls feel a bit off somehow, maybe something to do with the look of the animations. The slightly broken platform collisions feels rather unpolished too.
nice animations, game seemed pretty polished. would like to have more of a feel for when I hit something with the rocks. Right now, they just fade away.
This is really good for a first attempt. I have two problems with the game. One is that you can't throw rocks when moving. There was one spot where I had to rely on the rock going through the wall to hit a skeleton high above me, which is counter-intuitive.
The second problem has to do with level design. There are multiple places where there are spikes at the bottom of a fall, and you can't see them before you fall. There's no way for the player to anticipate that, and it feels unfair rather than difficult. The player should be able to see all dangers coming so they can react, especially in a game where one hit means death.
Nice first attempt! I really liked the art style for the player and skeletons, and the music brought me into the world well. I do wish the controls were tightened up a bit, and throwing rocks felt a bit off since I would throw the rock over the head of any enemy I was on the same level of.
Comments15
Overall a really well made game though.
The second problem has to do with level design. There are multiple places where there are spikes at the bottom of a fall, and you can't see them before you fall. There's no way for the player to anticipate that, and it feels unfair rather than difficult. The player should be able to see all dangers coming so they can react, especially in a game where one hit means death.