Upside Down

by simon02
Overall★★★★★★★★★★2.79
Fun★★★★★★★★★★2.64
Innovation★★★★★★★★★★3.46
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★2.33
Audio★★★★★★★★★★1.40
Humor★★★★★★★★★★2.19
Mood★★★★★★★★★★2.29
Coolness★★★★★★★★★★54%
In this (super short) 2D platformer something strange has happened with the world. Jumping is impossible because of some weird kind of gravity. Instead you can switch surface - making you appear on the other side of whatever material you are standing on.

This is my first actualy game and I really liked the experience. I did not have much time this weekend (I really didn't expect to hand anything in actually), so music, sound and pretty graphics are all missing. There really only is some kind of game play and mechanic idea worked out with still lots of room for expansion and improvements.

I hope it gives you just a couple minutes of pleasure :-)

Stack: libgdx + photoshop

Comments18

GameGrape Corporation29 Apr 2014, 02:06
cool!
simon02
simon02author29 Apr 2014, 02:12
Forgot to add - controls is only with arrow keys. Up will make you appear on the other side of the surface you are currently standing on.
xensky29 Apr 2014, 02:37
interesting concept. tricky controls make it hard to work with the moving platforms.
Empyrealhell29 Apr 2014, 02:41
Crazy twitchy and wicked hard. I couldn't get past the second level.
manabreak
manabreak29 Apr 2014, 13:50
Cool concept, although I couldn't figure out how to get past the spike field in the first level...
Atridas
Atridas29 Apr 2014, 13:54
Couldn't find my way past the first platform :-(
cudabear
cudabear29 Apr 2014, 13:56
Unfortunately, I couldn't get passed the very first level. I have a feeling it was broken; the moving platform didn't go completely over the spikes. The idea for this game is very novel, but the execution could have been better. The left-right movement is very glide-y yet the up-down movement is very choppy. The graphics are pretty lacking and there's no sound. This could be a pretty good game if you polished it up a bit more, but for now it's a little rough around the edges. Still, well done for your first game.
simon02
simon02author29 Apr 2014, 13:57
Make sure you are on the top side of the world and switch when the moving block goes over land, this way you will end up on top of the moving block.
eLLectron29 Apr 2014, 15:11
I loved the concept !
I hope you'll work to make graphics and the physic better !
Zephyr29 Apr 2014, 16:05
Interesting idea and crazy hard! My complaint with the difficulty is that there is a very very small window to do the mid-air switches needed to get to some platforms. They aren't impossible, but I think lowering the gravity just a bit would have made the difficulty more appropriate. Good job though!
Lucariatias
Lucariatias29 Apr 2014, 20:49
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/70/9my2nv792yn72xw4k_5fcv100000gn/T/libgdxross/553733341/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:85)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:79)
at com.octoforce.games.ld29.Main.main(Main.java:14)
... 5 more

Sounds like you forgot to package the LWJGL natives for OS X? ;)
pighead1029 Apr 2014, 22:10
Really nice gameplay idea. The mechanics could have been fine tuned to make the game less unfair - the acceleration was really fast.
Simon30 Apr 2014, 14:58
It's a good idea I wish I could see more I was not able to pass the first moving platform, I can reach the platform and even get to the top but then the platform does not allow me to get to the other side of the big wall. Anyway it's still really good.
mikedirl1 May 2014, 21:00
Interesting idea and looks to be well executed but I cannot get past the first level.
BooleanByte4 May 2014, 18:47
Nice concept, I didn't realy understand how to come past the moving platform. but nice3 anyway.
euske
euske5 May 2014, 14:42
I spend good two hours onto this, but I couldn't beat the second level. The mechanics feel much like VVVVVV, which is one of my favorite games. Good job!
KevinWorkman
KevinWorkman10 May 2014, 14:28
This was an interesting idea. The game was pretty unforgiving though, which made it more frustrating than fun. Maybe start off with something a little easier so new players can get used to the controls?
csanyk
csanyk13 May 2014, 03:56
Couldn't even figure out how to get past the spikes on the first level. Feels broken. Not unplayable, just bad mechanics/level design, or insufficient feedback to guide me when I die.
Found a bug?
Tell us on Discord