vers la lumiere

vers la lumiere

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.40
coolness: 0.61
fun: 1.87
graphics: 2.00
humor: 1.20
innovation: 2.10
mood: 1.89
overall: 2.03
theme: 1.59
A 3D runner with light at the end.

Compo version includes :


* 3 levels, sometimes you can't escape (" it's not a bug, it's feature" ;-) )

* no sound

* azerty / qwerty support

- on Windows, (enable D3D11 on chrome via chrome://flags should increase performence), works on Chromium and Firefox (slower), failed on IE 11

- on Linux, works on Chromium and Firefox (slower)

- on MacOS, not tested (feedback ?)

Post-compo version


* May be, I have some idea I would like to add (like sound fx, optimisation)

* Do you have any suggestions ?

Technologies


* html5: webgl (raymarching), css

* language : dart (transpiled to javascript)

* some code libraries,... were copied/pasted/adapted from my other game (vdrones) and libraries (everything available on github).

Update :


* port to Windows (chrome + Firefox) completed after the 48H , (before you have to enable D3D11 on chrome via chrome://flags )

* perf on Linux :

___* Linux + Chromium + nvidia GTX 660 ~ 60fps

___* Linux + Chromium + nvidia GT 9800 ~ 10fps

* I used this ludum dare to experiment and to collect info on a shader based on raymarching. every feedback (works, no works, configuration,...) are welcomes.

Thanks.
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