
vers la lumiere
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
A 3D runner with light at the end.
* 3 levels, sometimes you can't escape (" it's not a bug, it's feature" ;-) )
* no sound
* azerty / qwerty support
- on Windows, (enable D3D11 on chrome via chrome://flags should increase performence), works on Chromium and Firefox (slower), failed on IE 11
- on Linux, works on Chromium and Firefox (slower)
- on MacOS, not tested (feedback ?)
* May be, I have some idea I would like to add (like sound fx, optimisation)
* Do you have any suggestions ?
* html5: webgl (raymarching), css
* language : dart (transpiled to javascript)
* some code libraries,... were copied/pasted/adapted from my other game (vdrones) and libraries (everything available on github).
* port to Windows (chrome + Firefox) completed after the 48H , (before you have to enable D3D11 on chrome via chrome://flags )
* perf on Linux :
___* Linux + Chromium + nvidia GTX 660 ~ 60fps
___* Linux + Chromium + nvidia GT 9800 ~ 10fps
* I used this ludum dare to experiment and to collect info on a shader based on raymarching. every feedback (works, no works, configuration,...) are welcomes.
Thanks.
Compo version includes :
* 3 levels, sometimes you can't escape (" it's not a bug, it's feature" ;-) )
* no sound
* azerty / qwerty support
- on Windows, (enable D3D11 on chrome via chrome://flags should increase performence), works on Chromium and Firefox (slower), failed on IE 11
- on Linux, works on Chromium and Firefox (slower)
- on MacOS, not tested (feedback ?)
Post-compo version
* May be, I have some idea I would like to add (like sound fx, optimisation)
* Do you have any suggestions ?
Technologies
* html5: webgl (raymarching), css
* language : dart (transpiled to javascript)
* some code libraries,... were copied/pasted/adapted from my other game (vdrones) and libraries (everything available on github).
Update :
* port to Windows (chrome + Firefox) completed after the 48H , (before you have to enable D3D11 on chrome via chrome://flags )
* perf on Linux :
___* Linux + Chromium + nvidia GTX 660 ~ 60fps
___* Linux + Chromium + nvidia GT 9800 ~ 10fps
* I used this ludum dare to experiment and to collect info on a shader based on raymarching. every feedback (works, no works, configuration,...) are welcomes.
Thanks.