Vertico

Vertico

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.83
coolness: 0.78
fun: 3.45
graphics: 4.29
humor: 2.54
innovation: 4.09
mood: 3.67
overall: 4.05
theme: 3.96
Trailer: https://www.youtube.com/watch?v=aCgVHVJCoRo

Timelapse: https://www.youtube.com/watch?v=mpn-veZnE_4

Postmortem: http://www.ludumdare.com/compo/2014/05/14/vertico-postmortem/

A 2D isometric "three degrees of freedom" shooter. Dive beneath the ice and fight creatures while moving in any direction in 3D space, navigating a vertically-oriented coral reef.

In normal mode, you'll need to return to the surface for energy --- make sure you make a trip whenever your energy gets below half.

Made in Clickteam Fusion 2.5 (which you'll need to view the source code).

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More of my games are at ultimatewalrus.com.

NOTE! I do plan on expanding this game a little bit because, while I feel the contest entry is a complete product, I really enjoyed making the environment and creatures and want to do more in the future. If you want to hear about it when I develop this game further you can follow me:

Facebook: facebook.com/UltimateWalrus

Twitter: twitter.com/UltimateWalrus

Newsletter: ultimatewalrus.com/newsletter

You can also support me by going here and buying Beat Bros, or at least wait for it to come out on Steam :]

beatbrosgame.com

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POST COMPO VERSION NOW AVAILABLE!

If one of the people who found it hard to navigate in the 48-hour compo version, could playtest the post-compo version and leave a comment about it, I'd be very grateful! I've worked hard to make it very easy to navigate in 3D space.

Changes in post-compo version:

* Various bugfixes and optimizations.

* Much better lighting effects.

* Player has a shadow and side-radar that aid in positioning.

* HUD improvement

* Ambient track volume tweaked.

More to come in the future. This game's permalink is: ultimatewalrus.com/vertico
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