Villager
A text-based incremental game where you enter a village and help it prosper. For a while, at least.
My first Ludum Dare entry, and it was a blast to program. Hope you enjoy.
Notes:
-This is not just a gather/upgrade/repeat game. There is win/lose conditions - keep playing!
-The story is a bit choppy, sorry - I barely added it before the jam was over.
-There isn't much to examine, but do try to examine some of the things you unlock!
My first Ludum Dare entry, and it was a blast to program. Hope you enjoy.
Notes:
-This is not just a gather/upgrade/repeat game. There is win/lose conditions - keep playing!
-The story is a bit choppy, sorry - I barely added it before the jam was over.
-There isn't much to examine, but do try to examine some of the things you unlock!






Comments26
Sometimes I'd upgrade and nothing would happen.
After examining something once, the game would tell me I can't examine that thing when I tried again.
Also, the commands were unintuitive. Why couldn't I assist the farmers, instead of gathering food on my own?
I did see the ending, and I liked the concept. The execution was just a bit wobbly.
The whole thing was really inventive and fun, but I think it would have been more fun to allow for the possibility that the player ignore their concerns or investigate. But still I really liked it.
Thanks for your input. It really helps - I'm definitely going to flesh out this game and include more ways to lose, more ways to improve/add to the village, more mechanics, etc.