Warpigs

Warpigs

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.70
coolness: 0.99
fun: 3.81
graphics: 3.72
humor: 3.74
innovation: 3.08
mood: 3.40
overall: 3.96
theme: 2.75
About

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My take on the theme 'beneath the surface' was to harvest a resource that's sparsely distributed underground, and for that to be the basis of an economy.

I chose pigs foraging for truffles, because I thought it would be hilarious seeing an army of pigs strip mining the land!

Alas I didn't manage to write all of the features I wanted in the game in 48hrs, so the following things were left out:

- Minimap does not function.

- No fog-of-war / visibility mask.

- No base construction nor repairs to damaged buildings.

- The range of sound effects is limited, and sadly I didn't have time to add unit responses "yes m'lord?" etc, which I really wanted to :(

- No pathfinding about the environment, which meant no collision detection with the environment either, otherwise the CPU player would get stuck.

- The AI for the CPU player is too simple and easy to defeat.

Controls

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- Mouse, and Keyboard for the camera

Things to note

===============

- Diverse array of animated units to play with.

- Move/Attack orders can be directly targeted at other units, or targeted at world points. Auto-attack behaviour for idle units.

- Buildings allow purchase of units, upgrades to unit stats, and unlockable spells.

- Combat system sees weapon damage reduced by armor. Reload timers for weapons. A simple particle system shows projectiles, impacts, and unit death. Screen shake is added for cannon fire.

- I spent about 20 minutes at the end trying to balance the game better, and arranging the buildings more logically.

Notices

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- This application uses FMOD Sound System, copyright (c) Firelight Technologies Pty, Ltd.

- I really enjoyed making this game, as I always enjoy Ludum Dare. I hope you will all enjoy playing it! :D
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