The reveal of the town was really well done. The pacing and length of this game is very pleasant. It felt like moving sideways was pretty pointless, so from a streamlined perspective, maybe just don't even bother letting the player do that? If your game really just uses one control it's okay to own up to it as long as the game is still cohesive (which it is.)
I don't know. I feel that I'm missing something. This is one of those artsy games, so it is more about thinking about what the hell I just saw. I'll give it some sleep. Talk about it with my pillow.
For beginning black screen you have to keep moving downward. The completely black background made it hard to tell that you're moving but it could be intentional.
Very enjoyable. You should add some tiny point of reference at the bottom of the initial screen so the player knows to move downward when they naturally want to check it out.
That was amazing. I loved how artsy it was! I was hoping there would be some actual "gameplay," but it was still a wonderfully enjoyable interactive experience.
Wow! Your music isnt just awesome, it even vertically rearranges! :D I really enjoy such techniques.
Thank you for this beautiful story. PS: Have a look at my old LD27 game 'The children's song'. There I procedurally rearrange the voices and generate melodies.
I tried a few times, but couldn't get consistent audio to play. The game was interesting, but could perhaps use some more input from the player. The bird artwork was very nice.
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Very nice music though
I'll give it some sleep. Talk about it with my pillow.
THOSE ASSHOLES SET ME UP!
Quite beautiful the whole way too. Great work!
For beginning black screen you have to keep moving downward. The completely black background made it hard to tell that you're moving but it could be intentional.
Thank you for this beautiful story.
PS: Have a look at my old LD27 game 'The children's song'.
There I procedurally rearrange the voices and generate melodies.